lemurofdoom Offline Upload & Sell: Off
|
p.1 #18 · Fix Me Up: 3 more, then a break | |
hi bob,
what specifically do you mean by "fringing and associated artifacts?" i could probably be more specific on how to avoid them if i know exactly what you mean.
that said, my workflow was pretty scatterbrained... i did it pretty fast. something to the effect of:
-fix/reduce overall color cast - slight move in curves layer set to color mode
-very slight shadow and highlights (much less than default settings)
-some channel blending (on another layer, set to luminosity mode)
-at some point i made a duplicate file, set that to Lab mode, used the b channel to quickly create a mask that only includes the parts of the image that are blue (the sky/mountains) i used that to darken the sky/mountains and make them more blue and less green/cyan
-at some point i made a flat composite layer, surface blurred it to eliminate the jpg crap in the sky, added noise to it, then used a mask so that it only affected the sky (not sure if this is what you meant by artifacts/fringing, but i'm guessing it wouldn't even be there in the original file, nor is it something you could do on every image - just in this case the sky is just a gradient more or less so it's possible)
-at some point i cloned out that ghosty looking thing around the middle tree (using 'darker color' mode)
-brought the image into Lab mode to increase color variation (using curves) within areas that the color would otherwise appear mostly all the same - see the brownish grass has areas of slight magenta and green, as well as yellow. the greenery has areas that are yellowish, areas that are more bluish, etc.
-i sharpened the image in Lab mode (just the L channel) i sharpened with both 'conventional' and 'hiraloam' sharpening, and adjusted opacity.
-save back to RGB
*note that you can also very effectively affect only certain parts of this particular image by using the "blend if" sliders, especially in Lab mode. let me know if you dont' know what this means. i know i did this at least once or twice for quick little color moves.
there may have been more here and there but that's the general gist of it as i remember. i left the artifacts in the mountains. i suppose one could go in and remove or reduce them, but i assume the original file does not even have that problem, so i didn't want to go spending a ton of time on something that wouldn't be too much of an issue in the orig file. i also only wanted to spend about 5-7 minutes on this, so that just wasn't possible. also, i think with the orig file, and some local retouching/masks, one could get a LOT more shadow detail out of the trees. i just didn't give it that much time.
does this help? if not, can you be more specific about the fringing and artifacts to which you are referring?
-dan
|