Hi.
I work with 3d at work and usually relly in out house textures packages. Since I have been shooting some macros lately... I decided to create a little Macro 3d scene and used my d7000 to create the textures that I used in my little project.
This is not a photograph... it is a 3d environment created from scratch... and a virtual camera inside the software takes the shot... you still need to worry about shuter speed... aperture and all those thing like in a real camera. And my d7000 was used to capture the textures used in the objects in the scene.
you are a talented guy, cranking out some interesting posts
a virtual camera huh?
maybe you could come up with a sort of camera geek video game, where I could take my virtual self and my virtual D4 and 400mm 2.8 on an African safari and try to get the perfect shot for my 'portfolio'
Back in the day, I used to use Bryce 3D, since it was very well suited to easily creating landscapes or other large environments that, as a photo guy, I found appealing. Haven't played with it in several years, though.
workerdrone wrote:
maybe you could come up with a sort of camera geek video game, where I could take my virtual self and my virtual D4 and 400mm 2.8 on an African safari and try to get the perfect shot for my 'portfolio'
... I don't program games but if I every do... I will work in this :-) .
binary visions wrote:
Cool. What software are you using?
Back in the day, I used to use Bryce 3D, since it was very well suited to easily creating landscapes or other large environments that, as a photo guy, I found appealing. Haven't played with it in several years, though.
I haven't heard of that one before, but for this shot I worked with 3ds Max for modeling Lighting and UV Mapping, Photoshop for textures and Vray for Rendering. 3d opens new doors for Imaging, and actually has a lot in common with Photography.