RustyBug  Offline Upload & Sell: On
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+1 @ Karen & Steve ... preference to have more uniform/even lighting (color & luminance) across the face.
Imo, using lighting at an angle to create modeling works well in the studio where you have both key & fill lighting of similar color ... but in conditions such as this, having warm (direct sun) & cool (indirect overhead/shadows) mixed lighting is always a tough gig to balance skin tones well. Unless you are filling with flash or reflector, it creates a challenge.
Blowing out the BG isn't ideal, but that can be offset by use of fill flash ... or sans flash, underexpose the subject by about 1 stop ... then in post you can push/pull on the subject/bg ... or just let the BG blow like Steve mentions. But here we have not only the subject vs. BG difference, but also the left vs. right side of the subject diff.
If you compare her right shoulder vs. her left shoulder (brightest area @ each) ... you can see about 40-50 points diff (i.e. about 2 stops) between direct vs. shadow. If you place the subject orientation as Steve mentions, there will be about a 2 - 2 1/2 stop diff between the subject face and the BG, hence the above option @ -1 for the subject which puts the BG @ +1 or so. recovering each from about +/- 1 is manageable.
Even a partial swing can help. As is, there is a strong divide between the left side vs. the right side (see shadow line placement @ neck)
Adjustments using sunglasses frame (4 points) as assumed black to try and balance the lighting between warm direct sun & cool shadow side of her face.
Color Balance
Shadows -2,+43,0
Midtones 0,+3,0
Highlights 0,-11,+9
Levels adjustment for BG, while masking subject.
Curious to work from ooc
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