p.1 #1 · Poster feedback and ideas...work in progress...
So this is my first time posting...this is still a work in progress, and I'm looking for some font and other ideas for this sports poster...any ideas welcome!
p.1 #5 · Poster feedback and ideas...work in progress...
Great start, and has lots of possibilities- still at a stage where you could spend big chunks of time tweaking things, though. If it were mine, a general plan of attack would be to first work in some more elements, tweak the ones already there and make it all play well together, re-work the logo somehow, and tweak the text situation. After all that, I'd work on the depth aspect- how to give it a 3D feel.
More specific ideas to play with:
- Good images, but if possible I'd try replacing one or two so that the majority of them aren't looking to poster left, and also to find one with eyes for the second player.
- Consistency always helps to bring things together- do a little more retouching on the players so the color and exposure are more or less the same. For instance, bring up the whites on the first and fourth player. Also, player names are looking slightly different from each other in regards to texture and brightness.
- Arrange the names as symmetrically as possible, since the poster is symmetrical.
- Some simple ideas for depth: either darken the background slightly around the players (soft, low-opacity black brushing on blank layer beneath them), or make your existing outer glow more pronounced. Or do both, and change the outer glow to white or red to pop off the dark brushing beneath; add an outer glow to the arched bands where they overlap onto the hex pattern; create a light source somewhere on the poster. Download some custom brushes (or make your own), and add some pizazz to the poster (points of light, streaks, splatters, etc. Or, somehow work a shot of the school's stadium into the background.
- The text at the top could be substantially larger to fill the blue field more, and if possible, use the university's typeface.
- The Bison logo is looking lonely down there. Maybe you could go with 'HOWARD UNIVERSITY' at the top banner, then just under it, 'BISON'. Then take the 'First team...' text and lay it across the bottom blue field. Try switching the hex pattern with the solid blue fields, then place a giant bison logo behind the players.
Hope some of the above helps-- you have the makings here of a pretty sweet poster...
p.1 #7 · Poster feedback and ideas...work in progress...
Looks like a pretty good start to me as well. If you could move or resize the Bison at the bootom you might be able to move the players names into the empty blue area to help fill the void.
p.1 #8 · Poster feedback and ideas...work in progress...
Tom D wrote:
Great start, and has lots of possibilities- still at a stage where you could spend big chunks of time tweaking things, though. If it were mine, a general plan of attack would be to first work in some more elements, tweak the ones already there and make it all play well together, re-work the logo somehow, and tweak the text situation. After all that, I'd work on the depth aspect- how to give it a 3D feel.
More specific ideas to play with:
- Good images, but if possible I'd try replacing one or two so that the majority of them aren't looking to poster left, and also to find one with eyes for the second player.
- Consistency always helps to bring things together- do a little more retouching on the players so the color and exposure are more or less the same. For instance, bring up the whites on the first and fourth player. Also, player names are looking slightly different from each other in regards to texture and brightness.
- Arrange the names as symmetrically as possible, since the poster is symmetrical.
- Some simple ideas for depth: either darken the background slightly around the players (soft, low-opacity black brushing on blank layer beneath them), or make your existing outer glow more pronounced. Or do both, and change the outer glow to white or red to pop off the dark brushing beneath; add an outer glow to the arched bands where they overlap onto the hex pattern; create a light source somewhere on the poster. Download some custom brushes (or make your own), and add some pizazz to the poster (points of light, streaks, splatters, etc. Or, somehow work a shot of the school's stadium into the background.
- The text at the top could be substantially larger to fill the blue field more, and if possible, use the university's typeface.
- The Bison logo is looking lonely down there. Maybe you could go with 'HOWARD UNIVERSITY' at the top banner, then just under it, 'BISON'. Then take the 'First team...' text and lay it across the bottom blue field. Try switching the hex pattern with the solid blue fields, then place a giant bison logo behind the players.
Hope some of the above helps-- you have the makings here of a pretty sweet poster...
Thanks...this was just the beginning and I was having a brain fart and looking for ideas...everything sounds good so far...I will try and make some changes in my spare time.
p.1 #10 · Poster feedback and ideas...work in progress...
OK, made some changes last night...
@ Tom B....thanks again for the suggestions....here's the update...
- increased the font size for "Howard University"
- changed the font for the player names and moved them to the lower half circle
- used a diferrent image for number #75.
- changed the background from a honeycomb to an image of the players
Now as far as the player images, I am limited to the pics that I took...I will go back and try and touch up the ones that I'm using. As far as #96, this is the best pic that I have of him not in his stance...#75's pic has that sun glare...I will try and use a different one...
As far as the brushes...if you have any links for the points of light brushes, that would be great.
p.1 #12 · Poster feedback and ideas...work in progress...
The 'points of light' thing I mention is nothing more than grabbing a small, hard round brush and playing with its settings in the Brush palette. Like, Shape Dynamics, Scattering, etc. Then blasting some strokes of it around and add a small outer glow. Has a starry kind of effect that only looks good in the right place, or ends up looking cheesy. You just have to try it and decide for yourself. PM me with your email and I'll shoot a brush preset at you with some approximate settings that work, and you can load it up and try it. I have a feeling it wouldn't look good on this poster, though...
Here's a crop of a media guide cover I did back in '09, to give you an idea of what it looks like...
p.1 #13 · Poster feedback and ideas...work in progress...
overall design is decent but i feel that a few changes will make this a damn good piece. first, i dont like the typeface at all it is very cheesy. there are so many free fonts out there that are clean and professional looking. second, #75 needs more contrast, he doesnt fit in this piece well at all. look at the shade of his pants compared to the others. third, theres weird blurring going around some of the players shoulders and hands (Not sure if you added that or if that was from cutting them out). lastly, don't bevel/emboss the bison logo that also comes off as very cheesy
p.1 #14 · Poster feedback and ideas...work in progress...
As mentioned in your other thread, I don't like the bare midriff... looks too much like practice and doesn't fit. Agree with Alex on #75 on the far left. Also doesn't fit. Needs to be cutout better and more contrast punch. Looks like a heavy backlit shot. Might need to find another one of him. The beveled Bison logo doesn't bother me much, but the fonts above does. Doesn't fit the theme. To comic booky if there is such a term.
p.1 #16 · Poster feedback and ideas...work in progress...
no i wouldnt scrap this poster just yet. finding a good type face will help a ton. this looks very similar to the one the graphic designer at UC Davis printed out