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| p.2 #9 · The wave, a picture story |
Nothing to win or lose ... just giving space to consideration of the concept. Like all concepts ... available to "use or lose" at one's personal discretion. It isn't a formulaic "right or wrong" thing ... it's just a conceptual understanding or how it is but ONE PIECE of the puzzle for consideration @ how to integrate with the others.
As to "rules of composition" ... no re-hash, but like everything else ... NOT BINDING. Your vision, your message ... your call. My vision / message is to present things as they could be, have been, will be or actually are (even if too subtle to notice in person). Certainly this means that yours & mine have some areas of overlap and some areas of disjunction ... but that doesn't make anyone more right or wrong, nor win or lose.
I was thinking earlier at some of the early color films ... and how much they differed from the current evolution of color films and the corresponding expansion of gamut in the digital realm. Then I was looking at some pottery with my wife and we were noticing how much the color varied (green became blue) as we turned toward or away from the window. I've got a shirt that does the same thing going from green to brown as lighting changes throughout the day ... I still don't know what color it really is if someone were to ask me.
That's a digression from composition ... but it still is in the realm of we decide what to present to our viewer ... in the way that we want to present it to convey the message that we want to convey. If I wanted to show someone that the pottery "looked blue" to us ... I'd use lighting or WB to make the pottery "look blue". If I wanted to show someone that the pottery was "actually green", I'd adjust the lighting or WB to do that.
Either way ... it's always "my call" @ what I present. Whether I show the pottery as "green" or "blue" ... my showing it as either is faithful to what I (and my wife) saw. In that regard, what we decide to show / present is based on the assessment of the message we desire to send. At blue, the message is "see how it looks in different light" (not that ambient ever changes ), while @ green, it is "see it normalized".
Our compositions are no different. They are our decisions @ how we want to present, relative to our message. My take on your message intent is that you aspire to weight it a bit more toward "information" ... and that drives your composition decisions, as it should. For those of us who aspire for more "dynamic" messages ... we tend to espouse things toward the same. Again, neither right, nor wrong ... but maybe issues of harmonizing vs. contradictory perspectives.
But whether you are striving for information vs. dynamic vs. subtle vs. interpretive ... understanding how various elements and treatments of those elements come together, is not unlike writing these posts vs. waxing poetic. The intent of the message drives the decisions @ our choices of words, tones, compositions, flavors, notes, textures, scents, volumes, pace, variation, complexity, harmony, contrast, etc.
In that, no matter the medium (photos, words, food, sounds, sculpture, perfume, etc.) ... it's our message that we are crafting, and we have the elements of the medium at our disposal to decide how to incorporate them for delivering our intended message. It's your message ... its your audience ... its your call (infinitely subjective, infinitely variable).
In an effort to strike a chord @ engineer:
Do you use aluminum, steel, titanium or magnesium ... or create an alloy ... to build a widget?
Kinda depends on the widget and who it's for. Those decisions are rooted in both knowing the end application (intended message) and end user (viewing audience) and understanding the properties of the elements at your disposal (visual elements of the medium). In that regard, it can be very formulaic, but there is no "singularly correct" formula. Ask ten different engineers, and well ... it's their project, their design and their call (fundamental or experimental) ... if that helps any.
Edited on Sep 09, 2012 at 04:04 PM · View previous versions