robgo2 wrote:
Andre Labonte wrote
robgo2 wrote
SKumar25 wrote
Andre Labonte wrote
akul wrote
IMHO 3D or not is all in lighting. Lens enhances but after all it is just 2d image messing with our perception. You are correct ...with as single lens "3D" is a perception but not reality. To get true 3D you need two images of the same object from different angles projected into a single image using a stereoscope. To me, 3D in this context is the ability to sense depth or perceive something as real looking.
It's like closing an eye, and looking at a real scene. With an eye closed, I can still sense depth using certain visual clues, in some cases almost the same with both eyes open.
It is the same thing for me on a 2D format like paper or a screen. That is what I meant by 3D. It is more than the illusion of depth but also the sense that solid objects are modeled and have space surrounding them.
Rob Sense, illusion, what the difference? It's still only a 2D image ... it may portray, give the sense, give the illusion of 3D, but it is a 2D image.
In order to have true 3D you need two or more perspectives ... single lens cameras do not collect that as such. Technically, what you say is true, but neurologically, it is not. Our brains have the capacity to convert a 2D image into a 3D rendering. Every time we see a 2D picture, that process is in action. And some 2D images produce more of a 3D effect than others.
Rob
I agree with you on that ... what I said has to be understood in light of the larger context of the conversation at hand which is now several pages back and spread over several pages.
From a technical standpoint, there is a significant difference between a true three-dimensional image (a.k.a. 3D projection) and the three dimension perspective of a 2D image. People all too often get this confused and are incredibly loose with the language.
The primary factors in controlling 3D perspective in a 2D image are: perspective (i.e. location of the camera relative to the objects in the frame), DOF, plane of focus, field curvature/distortion, and shadows. With regards to shadows, photographers talk about both macroscopic and micro-contrast, to distinguish between shadows created by an object vs. shadows and tones due to its own morphology and/or changes in light intensity across its surface.
Of all the afore mentioned characteristics, the only ones impacted by the unique rendering of the lens are field curvature/distortion and shadows. Of course shift lenses change perspective and tilt lenses change plane of focus, but these are physical parameter shifts and not associated with the actual rendering of the glass.
A lens limits micro-contrast if it's transmission is poor and/or it has internal reflections that result in flare/haze. However, the transmission of most modern lenses are nowhere near the limiting factor; the camera sensor and interpretative software typically are the limiting factors. Flare in an image is usually pretty easy to spot and general caused by bright light sources in the frame or near its edge. So absent of flare, transmission dominates which means the sensor and firmware are the prime suspects when micro-contrast is missing.
There is one thing I did leave out, and that is polarization ... which, by removing light, can allow the capture of underlying micro-contrast from the remaining light. Lenses are purposely made not to polarize light as this reduces transmission and would change rendering depending on the orientation of the lens.
So, outside of PC-E type lenses, the strongest impacts that a lens has on the 3D perspective of an image comes from field curvature/distortion and flare control.