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Scott Kroll Registered: Feb 21, 2004 Total Posts: 342 Country: United States |
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Bernie Registered: Aug 24, 2002 Total Posts: 2866 Country: United States |
Generally increasing contrast and sharpening work for starters. See if that meets your expectations. |
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Peter Le Registered: Apr 15, 2008 Total Posts: 399 Country: United States |
With a mask slightly darken the back ground (water and sky). Maybe in curves...many ways to do it. Be careful to not over do it. |
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Peano Registered: Sep 10, 2007 Total Posts: 525 Country: United States |
I would put some blue in the sky, darken the background consistent with sunset, and apply a warming filter to the foreground for a sunset effect. Something like this: ![]() |
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Marcel VanEerd Registered: Mar 02, 2007 Total Posts: 1358 Country: Canada |
a wee bit of tilt to the right wouldn't hurt. Won't make it pop, but will straighten it. |
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camey Registered: Jul 30, 2003 Total Posts: 890 Country: United States |
Unsharp mask 50 pixel radius 10-15% is a good quick start. Agree with the blue background, contrasting warmer foreground colors with a cool blue background is widely used. |
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sbeme Registered: Dec 23, 2003 Total Posts: 5827 Country: United States |
I think the original is quite nice. The re-work has more tonal separation, but is not as appealing to me. |
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jjlphoto Registered: Jan 03, 2005 Total Posts: 7112 Country: United States |
This is one of those that I found to easier working in Lab. Steepen the curve in the a & b channels. Add a bit of clarifying USM @ 40/20/0, then fiddle with some selective color or H&S in layers as needed. The old standby of burning down the corners may also help. I posted two quickly made examples. Or leave as is for a misty flarey soft seaside look. You are the artist! |
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sbeme Registered: Dec 23, 2003 Total Posts: 5827 Country: United States |
jjlphoto wrote: |
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jjlphoto Registered: Jan 03, 2005 Total Posts: 7112 Country: United States |
A lot of the stuff I do as a layer with a layer mask so I can add, and or mask off as needed. I agree, these are a bit rough. |