Wilson Clothing
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sbeme
Registered: Dec 23, 2003
Total Posts: 12716
Country: United States

does this do anything for anyone?

really torn about heightening the contrast and saturation to make the image more vibrant...seems like the image would be more striking but then too far from faithful.
I might take a stab at a BW, if it seems to have enough potential.

feel free to re-post


Scott



Kaden K.
Registered: Mar 14, 2008
Total Posts: 3256
Country: United States

Nice textures and colors and decay. I like it.

The tree at the bottom of the screen makes for an interesting balance with the upper
green corner on the opposite end.



AuntiPode
Registered: Aug 05, 2008
Total Posts: 4922
Country: New Zealand

I agree with Kaden about the balance of old green siding with foliage below.

There's something about weathered wood that seems to reflect skylight to give a gray cast to the image. You might try playing the the Adjustment Layer's Exposure panel to emphasize the weathered wood without the gray cast. Try perhaps Exposure of about +0.30, Offset about -0.0131 and a Gamma of perhaps about 0.92 and see if you like it better. A little sharpening might help the weathered texture as well. (Notice I didn't suggest more Saturation.)



sbeme
Registered: Dec 23, 2003
Total Posts: 12716
Country: United States

what's "offset"?

(I have CS)



AuntiPode
Registered: Aug 05, 2008
Total Posts: 4922
Country: New Zealand

Sorry. Didn't realize you were using CS. In PS CS4 there is an Exposure Adjustment Layer. It's one of the new features I find quite useful.



sbeme
Registered: Dec 23, 2003
Total Posts: 12716
Country: United States

Thx.
Any idea what "offset" does? There is usually another way to accomplish the same thing in PS.

Scott



AuntiPode
Registered: Aug 05, 2008
Total Posts: 4922
Country: New Zealand

I believe Exposure Offset is something line Baseline Exposure Offset in DNG conversion: See page 32 at

http://www.adobe.com/products/dng/pdfs/dng_spec.pdf

"BaselineExposure specifies by how much (in EV units) to move the zero point. Positive values result in brighter default results, while negative values result in darker default results."

I'm uncertain how to achieve the equivalent effect in CS. Here's the result of applying the CS4 exposure changes I suggested to illustrate the effect I suggested:



Bob Jarman
Registered: Feb 04, 2007
Total Posts: 3723
Country: United States

Now that has some teeth to it although the image lacks interest for me..

Bob



Scott Stoness
Registered: Sep 11, 2006
Total Posts: 7873
Country: Canada

The composition does not work for me. My eyes feel pulled in all directions without knowing the main focus. Scott



paulhodson
Registered: Jul 22, 2003
Total Posts: 14344
Country: United Kingdom

AuntiPode wrote:
"BaselineExposure specifies by how much (in EV units) to move the zero point. Positive values result in brighter default results, while negative values result in darker default results."


Another Adobe classic from their explanations for people who don't need them!



sbeme
Registered: Dec 23, 2003
Total Posts: 12716
Country: United States

thanks, all
guess the composition is just too weak

happens

Scott



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