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  Previous versions of RustyBug's message #11107450 « silly inverse square law question. »

  

RustyBug
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Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out, that people are wrongly trying to attribute to ISL.

If reflected light was spreading iaw ISL ... the light from a 'signalling mirror' ... by the time it reached it reached the pupil of the pilot, it would be too weak for him to see it. Good thing light travels straight, iaw AI=AR ... otherwise a signalling mirror (uniform surface) would be as worthless a sheet of paper (non-uniform surface) scattering light in a plethora of directions.

I hope I don't ever need to use a signaling mirror ... but if I do, I'm glad that reflected light travels straight line, iaw AI=AR and the conservation of energy ... and not ISL ... to help me get a pilot's attention.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon them ... no matter how far back/close you move the camera from the subject. Barring atmospheric conditions like smog, fog, etc. that acts upon the light, the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.

Now, it is one thing to debate it in a cyber-blog ... with someone you think doesn't know "Boo" ... but check the source @ the link and try to change their minds, if you still don't believe us.

Light Science & Magic ... get the book.
Minimal physics ... yet, great practical photographic application properly derived from the physics.



Nov 11, 2012 at 12:47 AM
RustyBug
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Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon them ... no matter how far back/close you move the camera from the subject. Barring atmospheric conditions like smog, fog, etc. that acts upon the light, the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.

Now, it is one thing to debate it in a cyber-blog ... with someone you think doesn't know "Boo" ... but check the source @ the link and try to change their minds, if you still don't believe us.

Light Science & Magic ... get the book.
Minimal physics ... yet, great practical photographic application properly derived from the physics.



Nov 11, 2012 at 12:38 AM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon them ... no matter how far back/close you move the camera from the subject. Barring atmospheric conditions like smog, fog, etc. that acts upon the light, the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.

Now, it is one thing to debate it in a cyber-blog ... with someone you think doesn't know "Boo" ... but check the source @ the link and go take it up with them if you still don't believe us.

Light Science & Magic ... get the book.
Minimal physics ... yet, great practical photographic application properly derived from the physics.



Nov 11, 2012 at 12:11 AM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon it. Barring atmospheric conditions like smog, fog, etc. the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.

Now, it is one thing to debate it in a cyber-blog ... with someone you think doesn't know "Boo" ... but check the source @ the link and go take it up with them if you still don't believe us.

Light Science & Magic ... get the book.
Minimal physics ... yet, great practical photographic application properly derived from the physics.



Nov 11, 2012 at 12:07 AM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon it. Barring atmospheric conditions like smog, fog, etc. the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.

Now, it is one thing to debate it in a cyber-blog ... with someone you think doesn't know "Boo" ... but check the source @ the link and go take it up with them if you still don't believe us.

Light Science & Magic ... get the book.

Minimal physics ... yet, great practical photographic application properly derived from the physics.



Nov 11, 2012 at 12:07 AM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.


Those angles that reflect light back in the direction of the lens will reflect the same amount of energy until something acts upon it. Barring atmospheric conditions like smog, fog, etc. the light continues straight line predicated upon the direction it was reflected, iaw AI=AR.



Nov 11, 2012 at 12:03 AM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html

Slide the color slider all the way to the left to get "white" light.
Set the surface roughness to the far left to emulate a "mirror" surface.

Then as you change the surface texture, the multitude of surface angles begin to change ... which in turn is responsible for the collection of angles of reflection that still follow AI=AR, producing the diffusion of the light spreading out.

It is AI=AR, not ISL.



Nov 10, 2012 at 11:58 PM
RustyBug
Offline
Upload & Sell: On
Re: silly inverse square law question.


Check out the interactive tutorial in the link. It does a better job than my inept artwork ever will.

http://micro.magnet.fsu.edu/primer/java/reflection/specular/index.html



Nov 10, 2012 at 11:45 PM



  Previous versions of RustyBug's message #11107450 « silly inverse square law question. »