The first one is using a broken piece of flourescent lighting diffusion I bowed as an arched/psuedo parabolic reflector.
The second one is the same piece used as both a diffuser & reflector (curled around to the side). I was mostly interested to see how it could handle the sun as both a diffuser and reflector and as a psuedo seamless ... just another one of my \"test\" shots.
Comps aren\'t as of much interest as was the \"quality\" of light that I could generate. It isn\'t without its issues, as there are definitely some \"speckled\" hot spots that are generated by it. It was fun to play with, but not something that I\'d deem as reliable. I put CS5 (new today) to the test with some content aware / proximity healing for some of the more prominent speckling areas.
BTW ... you probably need to replace \"clever\" with \"lazy\" ... I just stopped by a cemetery prompted by Greg\'s recent post. Literally, out the door right after I saw his.
Feb 23, 2012 at 10:58 PM
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