cgardner Offline Image Upload: Off
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The light you see on the floor is a refection off the wall. Angle of incidence = angle of reflectance. From you camera position those angles point from camera-to-floor-to-wall. If you want a more accurate visualization of where the light is going turn down the power and stop down the lens.
The spot on the wall, not the flash head, has become the source and the solution is to move the light and the spot of light it creates higher so the angle of the light is steeper, on the order of about 45-degrees or more, so when you are down on the floor the reflection isn't seen.
Its similar to shooting into a mirror - if the flash is close to the camera axis you'll get a glaring refection. But put the flash 45 degrees to the mirror and you will not see the glare because it reflects 45 degrees in the opposite direction.
You might consider mounting the AB in the rafters pointing down as back-rim light with a hot shoe flash on a bracket for frontal fill which will provide more dramatic lighting than your examples here, which are quite good but lacking the dimensional modeling and foreground / background separation that rim light adds . You could even use ETTL for the camera fill by attaching the radio trigger for the AB to the PC sync outlet or using one of the modified OC-E3 cords sold by Paramount which have a second shoe for mounting a PW next to the flash on a bracket.
Chuck
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