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p.19 #7 · Where does the 3D look come from? | |
You, Pablo, think it's mostly about detail
No, I absolutely don't think it's about detail, and if you look back at my posts in this thread you'll see that. In fact I think detail is a very small component. As I commented on your Michael portrait, I said specifically that I see detail but I don't see a 3D effect -- and I stand by that (this is in reference to the crop). As far as the overall photo goes, I think it has a lot of depth because of the smooth focus transition -- but I don't think enough texture is in focus for it to have vivid textural realism. Which of these is more important for 3D? Well, these photos AREN'T 3D -- they're 2-dimensional, so we're talking about optical effects that heighten a sense of realism.
I broke down 3D effect before into two components.
The first is suggestions of depth, and that is compositional. Leading lines, perspective convergence, depth cues, and DOF are what suggest depth in a photo. Shadows and lighting are extremely important to this as well.
The second is textural realism. And lighting and microcontrast are the most important components to this.
So I think lighting and contrast (and NOT detail) are THE predominant factors that produce a 3D effect when one is there. If the lighting is right, a photo will look like you can reach into it and touch it.
Of the two shots above, I think both have depth -- the first largely from DOF and the second because of the receding lighting. In the first her face really emerges from the blurry background, creating depth. In the second I think it would have more of a vivid, deep look if the entire flower were in focus. But neither has a striking textural 3D effect to me.
Here are a couple distinctions from my own shots. This first one was taken with the Tamron 28-70. I think it has a lot of depth, because the bug just leaps out of the blurry background, and this is made yet more dramatic by the color contrast. But there is very little texture other than the faint legs and antennae.
The second is a large format IR shot that shows 4 completely distinct textures. There is textural detail in the sky, textural detail in the tower's masonry, textural detail in the tree (including the little twigs and the trunk), and textural detail in the grass. It doesn't have a very 3D perspective, because I used a ton of front rise on the view camera and we're looking up a hill -- so there are no perspective or depth cues.
Are they 3D? Well, that's not really a measurable variable to me -- the first has depth, and the second has texture. Some great pictures have both. But these variables are neither necessary nor sufficient for a photo to be great.


Paul
Edited by DrPablo on May 28, 2007 at 09:54 AM GMT
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