Upload & Sell: Off
Ben Horne wrote:
This makes the tree on the right feel more like a distraction, and the conflict between the downhill slope on the left and the big dark tree on the right dwarfs the tree that you're trying to place emphasis on.
Thanks for that observation. That was actually the goal I had in mind. Composing anything dead center in the frame makes the odds very high that will be the first thing the viewer will see. The fact it is dead center creates an interesting mental conflict of where to look next.
Right, left, up, down? Eventually the viewer will wind up doing all four and in the process wind up passing back over the dwelling awhile on the focal point in the center four more times.
It's not a trick that can be pulled off successfully very often. For it to work there needs to be something visually rewarding right, left, up, down. Here there's other interesting trees to the right and left but not so far as to create a whipsaw ping-pong of the eyes. Up there is the scenic vista and clouds — the shot wouldn't work nearly as well without the clouds — and some interesting but not highly distracting rocks in the foreground to convey the what the roots are fighting.
If any one if the "intentional" distractions are too distracting you risk the viewer getting "stuck" there and deciding it, not the tree in the middle is the real focal point. So to work the balance of tone contrast, color contrast, sharpness detail contrast via DOF (it was shot at f/ 6.3) needs to keep the tree in the middle the "star" that contrasts a bit more compelling to keep pulling the viewer back across it in an + or x eye path, or both...
A shot like this doesn't look inherently "creative" since all I did is point the camera and press the button. What I consider the "creative" part is controlling the viewer's eye movement and reaction subliminally, not with sledgehammer technique like shallow DOF, exaggerated contrast, over the top HDR, etc.