mirkoc wrote:
Great shot Aztatlan. I would like to see your B&W version too if you have one.
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Thanks. No B&W version though - I don't tend to process anything to B&W. Typically when shooting snowgums I'd also be looking to capture what can be quite brilliant colours in the bark. This tree wasn't especially colourful, but I liked the shape of it enough to shoot anyway.
NJPhotographer wrote:
Great photo. Which 21mm lens was used to make it? That tree is remarkable.
Edited: Never mind. I see you mentioned it's the Loxia 21 in the other thread. Looks great.
Not as controlled as I'd like but thought I'd toss it out there. Seven 35mm lenses on 42mp Sony Sensors. Shot them all full aperture to f/8, these are all at f/2.8. I think it's going to be hard to find controlled lighting and a good composition in one, so might give up on this little study. Also with apertures ranging from f/1.4 to f/2.8, vignette is also changing which IMO plays a roll in the appearance of 3D effect.
If nothing else you can look at a bit of the difference in rendering...
The mix of focal length, sensor size, distance to subject, aperture, lighting, and post-processing are more important to 3D pop than who made your lens.
just wondering if there are any specific plugins or programs that can actually enhance the 3D pop?
there must be a few? (...barring the usual PS techniques used)
cheers
There are. It's not quite the same as a good lens with that characteristics, but it's close. The technique I use most is to convert a image to B&W on Nik Silver Efex with the the structure slider cranked midway on the midtones and highlights, on the shadows not so much. Then I use the resulting image as a luminance layer and dial it down to taste. On images with DOF separation, masking is important since the "structure" messes with the bokeh smoothness.
Also, Adobe just released a new tool on LR and ACR: the texture slider. I didn't had time to proper compare it to the Structure slider on Silver Efex, but on first sight it seems to make the same effect.
With that all being said, let's not forget that light plays a important role on the 3D effect / object volume perception. And that can't be done in PP (at least yet)