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Archive 2009 · (final) Basketball Team Photo Tutorial

  
 
P Alesse
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p.4 #1 · (final) Basketball Team Photo Tutorial


Yesterday we created the selection for our team. Today you will create the output file, create the floor and digital backdrop for the output file, learn to mask the team selection and drag the team from the source file to the output file.

PART 3: CREATING THE OUTPUT FILE:
1) To create the output file, go to File/New... or (CTRL+N) and enter your desired Width and Height. Once again, the ppi (Resolution) will vary depending on your printing lab requirements. For me, I work in a 180ppi environment because I know my printing company can upsize at that ppi with no problem. If in doubt, enter 300ppi, but be aware that the higher the ppi, the more RAM you'll need. It's also valid to mention that even though your final output may be 8 x 10 or 16 x 20, I would set my output file as a 2:3 ratio (8 x 12 or 16 x 24) to give yourself more options for crops should you need them down the road. 8 x 10, 16 x 20 (4:5) ratios give the least amount of crop options after it is set. Everything else should be the same as in the following screenshot. Name the file, Team_Final and hit okay.

http://www.playballphotos.com/Team_Photo_Tutorial/01_Open.jpg

2) After your new file has been created, create a new layer and call it "floor". Fill the entire layer with black using the paint bucket tool.

http://www.playballphotos.com/Team_Photo_Tutorial/02_Fill.jpg

3) At this point, you are ready to create the digital backdrop which the team will be placed in front of. For backgrounds, you have a variety of choices available. You can play around with patterns, fills, gradients, etc. on a new layer using layer styles, or you can use a pre-fab background of your choosing. I rely on the juice drops backgrounds for a lot of my poster designs and use their stuff as a springboard in building my own stuff. The background used for this team photo was from one of my juice drop libraries, but only a small portion of that digital background was used. After opening the juice drop file, I use the crop tool and set my dimensions to the same size as my output file as demonstrated below.

http://www.playballphotos.com/Team_Photo_Tutorial/03_juicedrop.jpg

4) After cropping your background file, copy it and paste it on a new layer in the output file (Team_Final). Call this layer "background". It should cover up the black fill completely, but it should also work like a screen shade where you can slide it up and down revealing the black fill on the layer below. For now, slide it up about halfway. Close the original background file.

http://www.playballphotos.com/Team_Photo_Tutorial/04_background.jpg

5) We now need to "soften" the place where your backdrop meets the floor (floor layer). There are a lot of different ways to do this, and I try to keep it simple. Using the rectangular marquee, make a selection that overlaps the bottom of the background layer as demonstrated below. Make sure that the "background" layer is the active layer by clicking on it before you set the marquee.

http://www.playballphotos.com/Team_Photo_Tutorial/05_selectingthebackground.jpg

6) After making the selection, go to Select/Modify/Feather (Select/Feather on earlier versions) and set the feather radius to about 15 pixels. The feather radius is dependent on the image ppi, so you may have to play with it a bit. Higher ppi will require a higher radius. Once again, make sure that the "background" layer is the active layer. Hit delete on the keyboard. If all goes well, you will have successfully softened the backdrop where it meets the floor and your image should look like this:

http://www.playballphotos.com/Team_Photo_Tutorial/06_backgroundfeathered.jpg

The output file is now prepared with the floor and background and we are ready to insert the team photo that we selected in the previous lesson. Open up the source file that contains the selected team from the previous day. We are now going to set a mask and drag it to the output file (Team_Final).

7) We should have two files active in our workspace... the source file (containing your saved selection) and the output file we just completed (Team-Final). Make the source file the active window and make sure that you have duplicated the layer as shown below. Load your saved selection.

http://www.playballphotos.com/Team_Photo_Tutorial/07_teamselected.jpg

8) If you haven't contracted, smoothed, and feathered your loaded selection as explained yesterday, do so now. It is explained in the third to last paragraph from yesterday. (NOTE: I prefer to save my selection BEFORE applying any modifications. That way, I know that all the selections are unmodified and whenever I load the selection again, I'm starting from scratch and can modify any way I want to each time out. As far as I know, and correct me if I'm wrong, there is no way to "unfeather" a selection after it has been feathered. It can be undone using the history, but it's at the expense of undoing all the other steps that follow it.)

After making your selection mods, from the layers palette, click on the "add layer mask" icon. Make sure your team selection remains selected as you click the icon. The result should look like this when done...

http://www.playballphotos.com/Team_Photo_Tutorial/08_masked.jpg

9) We are now going to drag the masked layer from the source file onto the top layer of the output Team_Final file. With the two windows side by side and source file being the active window, grab hold of the masked layer in the source file and drag it into the Team_Final window.

http://www.playballphotos.com/Team_Photo_Tutorial/09_drag.jpg

10) Save the source file and close it out. If all goes well, we won't need it from this point and all our work will be completed in the Team_Final window (output file). Rename the layer you dragged over, "team cutout". Finally, for the last part today, in the menu items up top, click View/Show/Grid. Using the free transform tool (Edit/Free Transform), rotate your image so that the baseline (bottom row of players) are perfectly in line with any one of the grid lines. Save and close for today.

http://www.playballphotos.com/Team_Photo_Tutorial/10_align.jpg

Tomorrow we will refine the edge of the cutout and you will see the benefit of using the mask tool over copy and paste. I'll also show a little trick you can use to give the hair a little depth and make the cutout look better. We will also create the reflection and decide just how much you want to wax that floor! Stay tuned...





Dec 17, 2009 at 09:28 PM
sivrajbm
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p.4 #2 · (final) Basketball Team Photo Tutorial


Good so far, keep it coming...


Dec 17, 2009 at 11:55 PM
rrtht20
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p.4 #3 · (final) Basketball Team Photo Tutorial


Tag.


Dec 18, 2009 at 04:27 PM
Silver506
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p.4 #4 · (final) Basketball Team Photo Tutorial


I am interested.


Dec 18, 2009 at 04:35 PM
Wm. Velasquez
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p.4 #5 · (final) Basketball Team Photo Tutorial


ahh reminds me of this thread from 2006.
https://www.fredmiranda.com/forum/topic/415067/1


--Wm



Dec 18, 2009 at 04:39 PM
P Alesse
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p.4 #6 · (final) Basketball Team Photo Tutorial


Wm... I remember it well.


Dec 18, 2009 at 06:33 PM
Billphysics
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p.4 #7 · (final) Basketball Team Photo Tutorial


tag


Dec 18, 2009 at 06:51 PM
dj dunzie
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p.4 #8 · (final) Basketball Team Photo Tutorial


Wow, Paul your efforts here are VERY much appreciated. Awesome walk-through so far. I gotta see the cutout refinement and the shadow add.


Dec 19, 2009 at 10:06 AM
bdeane
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p.4 #9 · (final) Basketball Team Photo Tutorial


Me too...


Dec 19, 2009 at 07:39 PM
P Alesse
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p.4 #10 · (final) Basketball Team Photo Tutorial


In today's session, we are going to clean up the cutout a bit, create the reflection effect, and blend it in with the floor. You will decide how shiny you want your floor to be... anywhere from mirror shiny to a soft luster finish. The photo in the beginning of the post is with a floor that has a soft luster finish. Before getting into explaining how to refine a cutout, this would be a good time to explain exactly what a mask is and why it's always a better option over cut and paste.

Take a look again at the last couple of screenshots from the previous session. Notice how the "team cutout" layer has two thumbnails in the layer: the original team photo along with what appears to be a white cutout in the exact shape of the team we cutout. Think of a Photoshop mask in the same way you would think of a face mask. The mask simply covers up parts of the face while the cutouts of the mask reveal what's underneath... mouth, nose, eyes... whatever. A Photoshop mask behaves the same way. It covers or hides the elements of the photo you don't want to see while revealing what you DO want to see.

In the "team cutout" layer, the second thumbnail is the mask. The white part of the mask represents the visible part of the original team photo, while the black represents what's being "masked" or hidden. The little chain link between the mask thumbnail and original team photo indicates that the two thumbnails are linked together; that the mask is hiding that specific photo. What makes masking so powerful is that the original photo is not altered in anyway. It's always there in its original untouched state. And that becomes important if we ever need to reveal parts of it that we accidentally hid during the project. If you cut and paste a selection and that selection is rough in particular areas, you have to go back to the original photo, select it again, fix the selection, and cut and paste all over again. But, in masking, you don't have to go back to the original photo. It's already there on its own layer in your project. And because it's there, we can modify on the fly with ease. In essence, we can use the brush tool to "paint" areas of the photo back in or out as needed by altering the mask we created. We are going to do that to cleanup the cutout.

PART 4: REFINING THE CUTOUT:
1) In your output file (Team_Final), use the magnification tool and zoom your image to about 200% in the area you want to refine. In the example below, you'll see where I missed areas around the hair in the original selection. Basically, our mask is too loose in these areas and not covering all that it needs to cover. We are going to fix these areas by "painting" in more of the mask. Start by selecting the brush tool from the tool bar. Choose a brush size of about 20-50 pixels at 90% hardness (see screenshot). Brush size and hardness will vary and experience will dictate. There might be tight areas where you'll need a tiny brush to fix the cutout and you'll also see that particular areas of your cutout will respond better by using a softer brush. Hair is one those areas and you'll see later on where I will soften the brush to fix the hair and make it look aesthetically better.

2) Once your brush is selected, click on the "team cutout" mask thumbnail. Notice that your foreground and background colors in the tool bar will automatically change to black and white. That's okay. We want that. When painting in mask mode, no other colors will be available other than black, white and the grayscales in between. In this mode, the brush is not used to paint in the traditional sense. It's used to either add to the mask or subtract from it and we control how hard we want the edges of the mask by selecting the hardness of the brush. We add to the mask by "painting in black" and we subtract from the mask by "painting in white". Since we need to add to the mask (cover up more of the original photo), we are going to paint in black, so I have to make sure that my black color is the one that's in the foreground (top color in the tool bar).

http://www.playballphotos.com/Team_Photo_Tutorial/11_refining_the_mask.jpg

3) I'm now going to use my brush to refine the heads of the two players you see in the window.

http://www.playballphotos.com/Team_Photo_Tutorial/12_hairfix.jpg

4) Oops... see where I made a mistake and let the brush accidentally take out the ear of the player on the right? Not a problem when working with masks. Just switch the color so white is the active brush color and paint the area you want back. This is the power of working with masks. I also changed the opacity of the backdrop so you could see the edge of the hair against the background.

5) While on the subject of the player on the left notice how the arm has picked up some of the ambient light and left an orange fringe. This may not be noticeable to our customers, but it is to us, so we are going to fix it by adding to the mask. One of my steadfast rules about cutouts is never be afraid to mask more of the player than what actually is... do be afraid of masking less of the player and leaving a fringe or halo. I often see this with cutouts... a halo is left. It's noticeable. But, if you let the mask go past the true edge of the players by 2-3 pixels, no one will really ever notice and it will look just fine. I'm also going to take this time to refine the edge of the shoulders and other areas you see. Compare the difference when done.

http://www.playballphotos.com/Team_Photo_Tutorial/13_shoulderfix.jpg

6) I didn't really want this tutorial to be about cutouts, but in the overall process, you want your final product to be the best it can be and that means our best possible cutouts. You'll also notice how I used the burn tool to give a little depth the edges of the two players. It's subtle and you'll have to scroll back and forth between the last two screenshots to see it, but it's there. Using the burn tool in select areas will give the cutout some dimension and make the your cutout look less like a flat paper cutout against a background.

I also want to show you how to refine hair that is curly and/or doesn't look natural as a cutout. Although most of the players in the photo have straight hair for the most part, some hair needs to be fixed to avoid that paper cutout look. Take a look below.

http://www.playballphotos.com/Team_Photo_Tutorial/14_curlyhair.jpg

7) When fixing hair that looks flat against the backdrop, we want to soften the brush to as much as 0% hardness depending and allow the hair to blend in with the background a bit. I'm going to choose a brush at 50% and carefully brush the edges of the hair (adding to the mask). Then at the end, I'll use the burn tool to give it some depth. Here is the result. Scroll back and forth to see the difference.

http://www.playballphotos.com/Team_Photo_Tutorial/15_curlyhairfix.jpg

If everything looks kind of ratty, don't forget that the last few screenshots are at 200% and the entire cutout needs to be cleaned up a bit which was done in the original final product. Making and refining cutouts take the longest amount of time, but once you gain experience doing them, it can go reasonably quickly. And that's all the time I'm going to spend on cutouts. Let's move on to creating the reflection.

PART 5: MAKING THE REFLECTION:
1) After we have refined the edge of our cutout by adding and subtracting from the mask, we are ready to create the reflection and create, "the magic in the final photo". The rest of the project from here on out goes reasonably quickly.
Click on the "team cutout" layer and duplicate the layer by clicking (CTRL+J). Rename the copied layer, "reflection".

http://www.playballphotos.com/Team_Photo_Tutorial/16_duplicate.jpg

2) Since we aren't going to need to refine the mask in the "reflection" layer, we are going to discard it by "applying it to the layer". Plus, we are going to need to make another layer mask for it later on, but don't worry, I'll get to that. For now, right click the mask in the reflection layer and select "Apply Layer Mask".

http://www.playballphotos.com/Team_Photo_Tutorial/17_applylayermask.jpg

Your mask should now disappear and the only thing that should appear is the cutout of the team.

http://www.playballphotos.com/Team_Photo_Tutorial/18_reflectionlayer.jpg

3) Make sure your "reflection" layer is the active layer and click Edit/Transform/Flip Vertical

http://www.playballphotos.com/Team_Photo_Tutorial/19_flipvertical.jpg

4) Move the inverted team photo so it lines up with the baseline of the bottom row. This is your first opportunity to see how well you did in lining up your bottom row in the original team photo. If you did it right, the upright photo and inverted photo should line up near perfectly. If there were problems in lining up your bottom row in the original photo, there will be gaps. If you're close to what it should be, you'll be fine whether you select a high gloss floor or luster floor. If you're far off, you may have to opt for the luster floor because it will hide those gaps as you'll see.

Even though your final product isn't done yet, by lining up your two photos, you'll see that this project is really coming to life. What once was a flat two dimensional photograph, now has a real sense of perspective and dimension. Check it out!

http://www.playballphotos.com/Team_Photo_Tutorial/20_reflection.jpg

5) We are now going to refine the reflection to make it look more real. The best way to perfect reflections is to study real reflections and how they behave against all types of surfaces. One steadfast observation is that they tend to lose opacity as you move from baseline to foreground (away from the floor). In other words, the reflection is strongest along the floor and weakest away from the floor. We are going to create that effect by creating a new mask on the "reflection" layer and using the gradient tool.

Start off by clicking "Add Layer Mask" from the layers palette. Make sure that the "reflection" layer is selected before doing this.

http://www.playballphotos.com/Team_Photo_Tutorial/21_layermask.jpg

6) You should now have two thumbnails in the reflection layer... the cutout reflection itself and a blank white rectangle. In essence, the mask behaves in the same way as it did before, the only difference is that you haven't actually created a mask yet. If you want to experiment, click on the blank thumbnail. Select a large brush. Click on the black color and paint over the reflection in the window. It should disappear much in the same way as using the eraser does. Only difference is that if you switch to the white color and paint over what you just erased, you basically paint it back in again. Pretty neat, but watch now how powerful this mask feature can be. Besides painting in black and white, you can also paint in different degrees of gray. By doing this, you are painting the actual opacity in which you want your photograph to appear. Try this... click on the black color picker and choose a gray color. Now, using the paint brush, paint over a piece of your reflection and notice what happens. You haven't erased the image, but you haven't actually kept it there untouched either. It's somewhere in the middle. It works much in the same way as altering the opacity of the eraser tool works, only with much more flexibility. Because we can alter the opacity of the mask, the gradient tool becomes our best friend when creating realistic reflections. Here's how we do it.

7) Before we modify the reflection, we want to be able to see the entire reflection without it running off the workspace and since we have some empty space above the team cutout, we are going to move both team cutout and reflection up. To keep both images linked together, click on the "reflection" layer and then while holding the CTRL key, click on the "team cutout" layer. Move the entire group upwards.

http://www.playballphotos.com/Team_Photo_Tutorial/22_up.jpg

8) Click on the mask thumbnail on the "reflection" layer. Click and hold the paint bucket tool on the tool bar and change the paint bucket to the gradient tool. Only black and white should appear as the foreground and background colors. Now, access the gradient editor by clicking on the gradient bar up top.

http://www.playballphotos.com/Team_Photo_Tutorial/23_gradientselection.jpg

9) When the gradient editor comes up, there should be a preset titled "Foreground to Transparent". Select that, leaving all other options in the dialogue as is.

http://www.playballphotos.com/Team_Photo_Tutorial/24_gradienteditor.jpg

10) After returning back to main window, make sure that the mask in the "reflection" layer is still selected. Using your mouse, press and hold where the reflection meets the team cutout and drag your cursor downward and past the actual edge of the workspace as shown below.

http://www.playballphotos.com/Team_Photo_Tutorial/25_gradientdrag.jpg

11) Through the magic of gradients and masking, we now have a reflection that is more realistic and we are almost done with the reflection. (NOTE: In some cases, when dragging the gradient, you may get the opposite effect where the area closest to the floor is transparent and the area closest to the edge is opaque. If that happens, undo the gradient and either check or uncheck the box that says "reverse" next to the gradient bar up top. Redo the gradient drag)

http://www.playballphotos.com/Team_Photo_Tutorial/26_gradientcomplete.jpg

12) We are getting near to completion of the reflection for a high gloss floor. If opting for a luster floor, it will require a couple of more steps after completing the reflection for high gloss. Right now, the reflection is looking good, but it's a little heavy and is competing with the team photo. Simply change the layer's opacity to about 40%- 50% and see how you like it. You really have to experiment to see what you like best. For this, I'll choose 40%. I'm also now going to move both the team photo and reflection back to its original position by selecting both team and reflection like I did in Step #9 and moving it downward. Don't forget that we also have complete control of where the backdrop meets the floor, so I'm moving that upward a bit too. We now have this.

http://www.playballphotos.com/Team_Photo_Tutorial/27_reflectionopacity.jpg

13) This next two steps are arguable. Some say that you need to change the skew and scale of the reflection to completely sell the effect. Your customer won't notice it and you'd be fine with this photo as is. If curious though... here ya go. Click on the reflection thumbnail in the layer (not the mask) and then click Edit/Transform/Skew

http://www.playballphotos.com/Team_Photo_Tutorial/28_skewmenu.jpg

14) Grab the bottom left edit point and move it slightly to the right while looking at the H: window up top. As you move the edit point, you'll see the numbers in the window up top increase. You'll want your H (Horizontal) degrees to read 2.5 and your V (Vertical) degrees to remain at 0. Once the left edit point is set, move the lower right edit point to the left until it reads -2.5. Once again make sure vertical degrees remains at 0.

http://www.playballphotos.com/Team_Photo_Tutorial/29_skewdone.jpg

15) Keeping the reflection thumbnail in that layer active, click Edit/Transform/Scale. Pull the lower middle edit point downward until the H percentage reads 105% or just type 105 in that window up top.

http://www.playballphotos.com/Team_Photo_Tutorial/30_scale.jpg

The reflection for the high gloss floor is now done. In the next session, we will modify the reflection to literally reflect varying degrees of luster of the floor from a slight luster to a very soft luster. We will also add a slight shadow to the team to further complete the 3D effect. And finally, as a bonus, we will add a team mascot, team insignia, or logo onto the floor. Stay tuned...



Dec 19, 2009 at 11:35 PM
sivrajbm
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p.4 #11 · (final) Basketball Team Photo Tutorial


Thanks again Paul....


Dec 20, 2009 at 02:10 AM
dpmurray
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p.4 #12 · (final) Basketball Team Photo Tutorial


Great instruction....and a question for a variation on the theme. For a standing player (Front view) - at what point should the reflection start? From a geometry standpoint it would seem like the reflection would be a 45 degree angle so whatever the length of the shoes would be subtracted from the legs...does that sound accurate?


Dec 20, 2009 at 08:22 AM
Rob001
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p.4 #13 · (final) Basketball Team Photo Tutorial


Wow - thanx alot! I'm anxiously awaiting the next installment!

Quick question - wouldn't shooting with a green screen greatly ease the cutout process?



Dec 21, 2009 at 01:10 AM
P Alesse
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p.4 #14 · (final) Basketball Team Photo Tutorial


Rob... it could, but greenscreening an entire team aint easy. For starters, you're talking about at least a 4 light setup. Plus, your lighting has to be perfect. If I had a 100 teams to do in day, it would make sense, but not for a couple of teams in day. There's not a whole lot of time to get the team photo done and the space constraints prohibit me from setting up any kind of backdrop in the gym since they need to practice in there as soon as they are done with the team photo. Individuals are done in the lobby. The time it would take to get and setup the equipment needed for greenscreen takes longer than doing a cutout in my opinion.


Dec 21, 2009 at 09:44 AM
Craig Yannuzzi
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p.4 #15 · (final) Basketball Team Photo Tutorial


Wow! Great stuff Paul! Thanks for the effort that has gone into this tutorial.

I have a T&I shoot coming up in a few weeks so the timing of this couldn't be better!



Dec 22, 2009 at 07:39 AM
P Alesse
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p.4 #16 · (final) Basketball Team Photo Tutorial


In our final session, we are going to create the desired finish on the floor, create some realistic light dropoff, and add the team shadow. As a special bonus, not originally shown in the intial post, I'll show you how to add a logo, mascot, or design onto the floor!

PART 6:FINISHING THE FLOOR:
You probably have guessed that to change the finish on the floor, you are going to vary the amount of blur and opacity in the team reflection layer.

1) For a semi-gloss floor, click on the reflection thumbnail in the layer (not the mask). Click Filter/Blur/Gaussian Blur.

http://www.playballphotos.com/Team_Photo_Tutorial/31_blurmenu.jpg

2) Set the radius to 5.0. Click okay. Change the opacity of the layer from 40% to 30%

http://www.playballphotos.com/Team_Photo_Tutorial/32_blur.jpg

3) Click Edit/Step Backwards twice to undo the opacity change and blur and return the reflection to the original state. For a super soft luster floor, try a Gaussian Blur with a radius of about 20.0 with a layer opacity of 25%. You can also get the desired effect by making the gradient in the reflection steeper. To do this, click on the layer's reflection mask thumbnail, "paint" over the existing gradient mask with white, click on the gradient tool and instead of dragging the gradient down all the way to the bottom and past the workspace, drag it down about three-quarters. You'll see that the gradient is steeper (near invisible reflection of the heads of the players).

http://www.playballphotos.com/Team_Photo_Tutorial/33_softfloor.jpg

You have to experiment on your own at this point to get the desired effect. The best way to learn is to play. Just remember that when you play, you don't want to back yourself into a corner of no return, so save the file or save a snapshot in the history that you can always return to if you need to.


PART 7:LIGHT FALLOFF:
Another effective way to make the floor more realistic is to finish the floor with the typical light falloff you might expect from studio lighting.

1) Create a new layer between the Background (bottom most layer,not the one we created) and the floor. Call that layer "falloff". Click on the foreground color to open the color picker and in the RGB values, type in "30" for all three and click okay.

http://www.playballphotos.com/Team_Photo_Tutorial/34_falloffvalues.jpg

The foreground color is going to look completely black, but it's really a very dark grayscale that we are going to use to show the light falloff from the studio lights.

2) While the "falloff" layer is selected, use the paint bucket tool to fill the layer with the new foreground color we just created.
3) Click on the "floor" layer and then click "Add Layer Mask" in the layers palette. At this point, everything should look like this:

http://www.playballphotos.com/Team_Photo_Tutorial/35_floormask.jpg

4) Change the paint bucket tool to the gradient tool. Make sure that the gradient is still foreground to transparent (it should be if you haven't changed it). Click on the floor mask thumbnail and drag the gradient as shown below.

http://www.playballphotos.com/Team_Photo_Tutorial/36_gradientdrag.jpg

Do you notice the change? The area on the floor is darker behind the team compared to the area in front. This is what you typically would get if you were actually lighting this team in this environment. You may have to play with this a bit to get it right or eliminate the effect altogether. It's up to you.

http://www.playballphotos.com/Team_Photo_Tutorial/37_falloff.jpg

PART 7:ADDING THE TEAM SHADOW:
Creating a subtle shadow behind the team will help sell the overall effect.
I'm going to remove the light falloff that we did in the last step. Remember that we still have the ability to move both the team and reflection in unison by clicking on the reflection layer and then clicking CTRL while clicking the team cutout layer. I'm going to center both a bit by moving the group downward.

1) To create the shadow, we must first create a selection in the same exact shape as the team cutout. To do this, you simply click on the "team cutout" layer mask while holding down the CTRL key. You'll see that the team cutout will now be selected.

http://www.playballphotos.com/Team_Photo_Tutorial/38_maskselection.jpg

2) Create a new layer between the "team cutout" and "background" layer. Call this new layer, "shadow"

http://www.playballphotos.com/Team_Photo_Tutorial/39_shadowlayer.jpg

3) While the team cutout is still selected and with the shadow layer still the active layer, fill the selection with black. Make sure the black color is pure black. To do this you could click inside the selection with the paint bucket or click Edit/Fill. Then click Select/Deselect or CTRL + D to deselect the team. At this point, your project should look like this:

http://www.playballphotos.com/Team_Photo_Tutorial/40_shadowfill.jpg

4) Using the Arrow Tool or the arrows on your keyboard, nudge the shadow into the position shown below.

http://www.playballphotos.com/Team_Photo_Tutorial/41_shadownudge.jpg

You want your shadow positioning to somewhat simulate the behavior of the shadows that were casted in the original team photo. We can gauge this by looking at the real shadow that was casted between the middle row of players and the top row. You can see that the shadow is to the right and below the player.

5) Click Filter/Blur/Gaussian Blur and set the radius to whatever you think looks best. It will vary depending on the PPI of your project. For this project at 180 PPI, I set the radius to 20.0. Finally, lower the opacity of the layer to 30%. You don't want those shadows to take over the photo ;-)

http://www.playballphotos.com/Team_Photo_Tutorial/42_shadowdone.jpg

And there you have it... the team photo with the reflection in all its glory. For the finishing touches, move the team compilation where you want on the backdrop. To move the group, you must now CTRL click all three layers... "team cutout", "reflection", and "shadow" before moving. You can also move the backdrop up and down as you see fit. In the final session, you'll add a logo, mascot, or design to the floor.

PART 7: ADDING A LOGO, MASCOT, OR DESIGN ONTO THE FLOOR:
It stands to reason, that the better the quality and higher the resolution of your original design, the better the quality of the effect. I actually pulled this bull design off the sweatshirt of a player by taking a RAW photo of it, cutting it out, and cleaning it up in PS. The resulting resolution is 6 in x 6 in at 300 PPI or 11 x 11 @ 180 PPI which is plenty for what we need. It also helps if our design is set upon a transparent background to make selecting the logo a lot easier.

1) Open up the logo/mascot/design you want to use.

http://www.playballphotos.com/Team_Photo_Tutorial/43_logoopen.jpg

2) With both the team design window and Team_Final window open side by side, drag the logo layer onto the Team_Final workspace as demonstrated. Close the logo file when done.

http://www.playballphotos.com/Team_Photo_Tutorial/44_logodrag.jpg

3) Name the logo layer "logo" and place it between the "background" and "team cutout" layers. Set the layer mode to Linear Light.

http://www.playballphotos.com/Team_Photo_Tutorial/45_layermode.jpg

4) Click Edit/Free Transform to set the approximate desired size. Make sure to lock the constraints by clicking on the little chain link between width and height up top or the design will become distorted.

5) In these next few steps, you'll have to experiment on your own to get the right look of the logo. To do this, you're going to be using two transformations... scale and perspective. Basically, with scale, you're going to shrink the logo horizontally as demonstrated.
Edit/Transform/Scale

http://www.playballphotos.com/Team_Photo_Tutorial/46_logoshrink.jpg

6) Now, you're going to change the perspective.
Edit/Transform/Perspective

http://www.playballphotos.com/Team_Photo_Tutorial/47_perspective.jpg

7) You will continue to repeat this Scale-Perspective process until you get the desired effect. You may also have to enlarge the entire size of the logo at the end of the process. This is why it helps to have the highest resolution possible for the logo design. Now, set the layer's opacity to about 60% and you're just about done. When adding a logo, the reflection effect gets lost in the logo somewhat, so when adding a logo to the floor I like to increase the reflection's opacity a bit. The final "just about done" project looks like this.

http://www.playballphotos.com/Team_Photo_Tutorial/48_logodone.jpg

We have one more thing to do and we're done. It's considered minutia, but I think it's important. If this were a real logo on a real floor, the bottom row of players would somewhat cast a shadow on the white parts of the logo. Look at the previous image, and you may see that it doesn't quite look right where the white horns of the bull meets the player's sneakers. It almost looks like the players are floating a bit. We are going to fix that!

8) I'm not a big fan of the burn tool because it can be too destructive. Instead we are going to create another shadow layer in between the "logo" and "shadow" layer. Call this new layer "Shadow 2". Using the CTRL + Select Mask method described earlier, click on the "team cutout" mask thumbnail. Click back on the new "Shadow 2" layer and fill the layer with black. Nudge the "Shadow 2" layer down two taps of the down arrow key on your keyboard.

9) Click Filter/Blur/Gaussian Blur and set the radius to about 5.0 pixels. This should be just enough to cast a tight shadow onto the white parts of the bull's horns and ground the player to the floor. See below.

http://www.playballphotos.com/Team_Photo_Tutorial/49_logoshadow.jpg

And there you have it folks! The team photo reflection project in its entirety! Hope you have found this beneficial. Feel free to post your questions here as needed. Also, for anyone trying this over the next couple of months, feel free to post your final products in this thread. I'm anxious to see what y'all come up with along with all the personalization, tricks, and self-discoveries you come up with. Happy Holidays to all!

http://www.playballphotos.com/Team_Photo_Tutorial/Team_Final.jpg



Dec 22, 2009 at 10:25 PM
sivrajbm
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p.4 #17 · (final) Basketball Team Photo Tutorial


Ok Paul we'll give it a shot thanks...


Dec 22, 2009 at 11:57 PM
Ken May
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p.4 #18 · (final) Basketball Team Photo Tutorial




Wow...thank you for sharing and taking so much time to explain the details....Just wow!



Dec 23, 2009 at 04:08 PM
needMoreThanPS
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p.4 #19 · (final) Basketball Team Photo Tutorial


Paul,
Much appreciated.
Your step by step instructions are great!
Regards,
PS



Dec 23, 2009 at 05:14 PM
Bob Cox
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p.4 #20 · (final) Basketball Team Photo Tutorial


And..... Would Mr. Alesse Please take a bow.......

Great job Paul !



Dec 24, 2009 at 04:19 AM
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