Computational Photography extends digital photography by providing the capability to record much more information than do conventional digital cameras, to produce new forms of visual information such as wide field-of-view images, multi-spectral images, depth images and more.
I think we're already at the point where a lot of photography is less the capture of a single complete image, and more the collection of raw material for further works. We'll start to see software that brings extreme editing and illustration techniques used by video and 3D artists to the still photographer. We're also at the point where fine art gallery photographers (think art schools and NYC, not landscape guys selling prints at festivals) have taken an almost reactionary standpoint that an art photo should be shot on film and printed conventionally -- very few are yet using digital printing, much less cameras -- supposedly for some reason of purity of concept and directness of path from artist's brain to gallery wall (the cynical me also says "and because Uncle Joe can't take pictures that way"); and always the photojournalists struggle with proving the validity of their photos. So could be some interesting discussions on how to use something like that.