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Archive 2007 · Where does the 3D look come from?

  
 
DrPablo
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p.13 #1 · Where does the 3D look come from?


Thanks, Steven. Just a momentary inspiration


May 11, 2007 at 09:44 PM
cogitech
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p.13 #2 · Where does the 3D look come from?


The image you posted has the stuff that dreams are made of, Paul.

Bravo!



May 11, 2007 at 10:42 PM
cogitech
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p.13 #3 · Where does the 3D look come from?


StevenPA wrote:
c) Paul, the castle shot is just amazing, and I don't think softening the shot removes any of the 3D (though sharpening obviously accentuates the 3D). I don't know if you'll remember, but I asked to see the RAW file when you originally posted the images as I wanted to see with my own workflow if I could produce the same results.


Thank you, so much. I do remember, and I apologize for not sending it your way. The internet is a strange place sometimes. If you still want it, fire me an e-mail and I can let you know where to download it.



May 11, 2007 at 10:47 PM
StevenPA
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p.13 #4 · Where does the 3D look come from?


No worries, Paul. I just sent you an email. I promise not to make 100 11x14 prints and sell them on the street here.


May 11, 2007 at 11:18 PM
pere marti
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p.13 #5 · Where does the 3D look come from?


Drpablo,

I really appreciate your clever contributions to this thread, but on page 29 you said something I didn't understand:
DrPablo wrote:
...A Zeiss lens that resolves 200 lpm with 100% contrast might resolve only 30 lpm with 50% contrast...

How could this be possible?

...And then you spoke about that extraordinary contrast of Velvia film. Couldn't this be replicated by appropiate S contrast curves?



May 12, 2007 at 08:49 AM
DrPablo
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p.13 #6 · Where does the 3D look come from?


pere marti wrote:
How could this be possible?


The ability of a lens to discriminate two details is completely and entirely dependent upon how different they look. Let's think in terms of RGB values for a second. If you take an array of alternating lines, in which half the lines are completely black (RGB value 0) and half are white (RGB value 255), the contrast is such that you can easily discriminate tiny details, for instance 200 lpm. On the other hand, take an array of low contrast alternating lines, say half are RGB value 150 and half are RGB value 152, then it might not be until 100 or 50 or 20 lpm that you can actually tell them apart from one another. It's like trying to read a book in the dark as opposed to in bright light. Higher resolution lenses are always higher contrast, which means they're more capable of discriminating low contrast details. I'll post an example later when I'm at home.

But fundamentally, when you get down to the level of the finest details, resolution and contrast are synonymous. When there is sufficient contrast between two things, they are resolved. When there is insufficient contrast between two things, they are not resolved. So when it comes to testing a lens, there is a direct correlation between subject contrast and resolution. The highest possible resolution of a lens is with the highest contrast target. As you drop target contrast, the resolution plummets.


...And then you spoke about that extraordinary contrast of Velvia film. Couldn't this be replicated by appropiate S contrast curves?

Imitated yes, but replicated no. This is because the S-curve is applied post-capture, whereas the contrast of Velvia is intrinsic to the capture. Velvia is inherently very high contrast, which makes it great at capturing low contrast subjects and terrible at capturing high contrast subjects. So as compared with a low contrast film like Astia, it will have more separation of midtone details, and Astia will have more compression of midtone details. These distinctions simply do not exist at the time of capture with digital cameras, which means your post-processing is beholden to whatever the sensor can capture. Along similar lines Velvia (and all films) capture light with an intrinsic curve. Digital sensors do not -- they do a linear transformation of the recorded light upon exposure, and then you apply whatever curve you want in post-processing. So the relationship with the light in the original scene is completely different than the relationship the film has. You can imitate the effect of Velvia using post-processing, but this is NOT a capture effect, it's a post-processing effect applied to a digital capture that has a fundamentally different exposure-response curve than Velvia. The good news is this is what allows digital cameras to be so flexible, whereas with film I need to use several different films to get the effects I want. On the other hand the digital sensor is not going to "see" the incoming light the way that film will.

Here's that harbor shot of mine again. Astia on top, Fortia (similar to Velvia but more saturated) on the bottom. The shots were taken about 20 seconds apart from one another with the same lens, only difference was a 1 stop exposure change to account for the different ISO speeds. You can see the intrinsic differences in contrast, color, and rendering of highlights, shadows, and midtones. In particular look at the building on the left. The Astia image wonderfully captures the midtones, the Fortia image stretches it into highlights and shadows (and adds perhaps unneccessary drama). These are intrinsic light-response relationships, not processing effects from a common starting point.

The difference with digital is you would get one baseline RAW image, with all its intrinsic qualities and delimitors, and then stretch and compress various parts of it to make it look the way you want.

http://www.pbase.com/drpablo74/image/78608487.jpg

http://www.pbase.com/drpablo74/image/78608542.jpg



Edited by DrPablo on May 12, 2007 at 09:58 AM GMT



May 12, 2007 at 09:47 AM
Andi Dietrich
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p.13 #7 · Where does the 3D look come from?


pere marti wrote:
Drpablo,

I really appreciate your clever contributions to this thread, but on page 29 you said something I didn't understand:

How could this be possible?

...And then you spoke about that extraordinary contrast of Velvia film. Couldn't this be replicated by appropiate S contrast curves?


In addition to DrPablos answer have a look at this picture...
http://www.andidietrich.com/elements/05_07/mix.jpg



May 12, 2007 at 09:53 AM
Tariq Gibran
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p.13 #8 · Where does the 3D look come from?


One additional point about film and the application of post curves to digital to replicate film. Even a Contrasy film such as Velvia will have a shoulder and more gradual roll off in the highlights whereas as DrPablo said, Digital is linear. This will create many problems with blown highlights and loss of detail in that area if one follows the dictum of "exposing to the right" of the Histogram. Do this and then try to apply a film like look/curve to your digital capture and you will loos your highlights OR things will look posterized/strange. Except for a unique camera such as say the Fuji S3 or S5 shot in High Dynamic Range mode, I advocate actually Never exposing to the Right. I leave a good .25 of the Histogram at the right to protect any highlights and replicate that nice film shoulder/roll off in the highlights. So, you actually end up digging a little into the shadows in post and is another reason you want a camera with as little inherent noise as possible.


May 12, 2007 at 10:11 AM
Tariq Gibran
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p.13 #9 · Where does the 3D look come from?


One additional point about film and the application of post curves to digital to replicate film. Even a Contrasy film such as Velvia will have a shoulder and more gradual roll off in the highlights whereas as DrPablo said, Digital is linear. This will create many problems with blown highlights and loss of detail in that area if one follows the dictum of "exposing to the right" of the Histogram. Do this and then try to apply a film like look/curve to your digital capture and you will loos your highlights OR things will look posterized/strange. Except for a unique camera such as say the Fuji S3 or S5 shot in High Dynamic Range mode, I advocate actually Never exposing to the Right. I leave a good .25 of the Histogram at the right to protect any highlights and replicate that nice film shoulder/roll off in the highlights. So, you actually end up digging a little into the shadows in post and is another reason you want a camera with as little inherent noise as possible. Foiled again! with that blasted page turn. Geez.


May 12, 2007 at 10:12 AM
pere marti
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p.13 #10 · Where does the 3D look come from?


DrPablo wrote:
The ability of a lens to discriminate two details is completely and entirely dependent upon how different they look...


Now I understand it. You were speaking about contrast of subjects themselves, not lenses contrast. It sounded to me really strange a lens resolving 200 lpm at 100% contrast! Although I don't think that "% contrast" is a proper way to call it (% contrast of what? Human vision dinamic range? Total scene DR? Two different spot details, so 100% is just double amount of light?)


pere marti wrote:
Imitated yes, but replicated no. This is because the S-curve is applied post-capture, whereas the contrast of Velvia is intrinsic to the capture...


As I see it, it is all about dinamic range. You can put contrast whereever you like by compressing DR with absolutely no ill effects, but if you go the other way you begin to posterize. So if you only consider the midtones, wich are the most importat, beeing contrastier is a disadvantage. Of course some images can benefit from richer shadows and higlights... provided there is enough DR remaining for them, and I don't know if digital is worst than Velvia in this respect (although I suspect not)

.




May 12, 2007 at 11:12 AM
DrPablo
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p.13 #11 · Where does the 3D look come from?


Lens testers often refer to 100% and 50% contrast, though these percents I assume are in relation to some absolute contrast difference -- usually it's a 1000:1 difference in reflectance (which would correspond to 10 stops, because 2^10 is 1024). MTF charts on their Y axis use percents as well, but that's the measure of resolution, not of target intensity.

This should illustrate the difference. On the top row are lines 5 pixels wide, and on the bottom row are lines 1 pixel wide. On the left the contrast difference is 0 versus 255, and on the right it is 190 versus 195. We can resolve the high contrast section at a very high resolution, but the low contrast area can only be resolved at a much lower resolution.

http://upload.pbase.com/image/78637808.jpg

The Velvia issue is not merely about dynamic range, and this is something that you'll have to take for granted if you haven't used it much. There are vastly different curves that films can have. And when I develop the same film in different developers there are vastly different curves even within one film. But I'll agree that with film you need to understand the film characteristics and choose a film that best fits the scene you're shooting. Sunsets are magic with Velvia, but shooting portraits under glaring sunlight would look ridiculous.

You can't really talk about an advantage or disadvantage for digital as compared with Velvia. Velvia has intrinsic light-capturing features that are unique, and a log-transformed digital capture with an S-curve achieves that look after the fact. Also, I disagree that compressing DR has no ill effects -- look at all the horrendous HDR images in the landscape forum and you'll see what happens when people compress DR too much.



May 12, 2007 at 12:44 PM
pere marti
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p.13 #12 · Where does the 3D look come from?


Dr pablo,

I've already said I misundertood you and why. So I think your point is already clear enough. But you are wrong: MTF charts do measure contrast. In fact, they measure contrast loss from a given resolution target which is always contrasty enough to be measured. The exact difference in reflectance is meant not to be relevant por practical purposes.

About Velvia film, those "intrinsic light-capturing features that are unique" you mentioned, sound to me like black magic. Besides, being intrinsic or after-the-fact is irrelevant. Here is a link that make more sense to me:
http://www.clarkvision.com/imagedetail/dynamicrange2/
About HDR images, it was not what I was speaking about, but I've also seen many HDR images that look nice. At the end, I think it is just a matter of how well those images are processed. I never considered that high DR were a disadvantage. If you want to waste that DR for better contrast, it is up to you: clip wherever you like, or, for the purpose of this discussion, put the S curve wherever you like and the shape you wish.



May 12, 2007 at 02:12 PM
Tariq Gibran
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p.13 #13 · Where does the 3D look come from?


No doubt Velvia is a very unique film. I have a fridge full of 120 Velvia 50 which I purchased when Fuji first announced that they were discontinuing that film. The other versions of Velvia look nothing like the 50. Apparently, one of the raw materials which fuji used was to be no longer available. Now I see that it will not be discontinued after all. Wonder if they re-formulated it? Anyway, I think one certainly can talk about advantages/disadvantages of Velvia or any other film compared to Digital. Why not? Both can have intrinisic capabilities but thats no reason to not talk abot them. A higher DR capture just gives one more information to manipulate to get whatever look desired and of course the opposite does not apply if the info is not there to begin with. Experience and comparisons with various films and processes can only aid in knowing what one wants and also give one a target to shoot for in geting there. Horrendous HDR images probably have more to do with the lack of expertise of those posting them then any intrinsic flaw in HDR.


May 12, 2007 at 02:26 PM
Tariq Gibran
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p.13 #14 · Where does the 3D look come from?


"intrinsic light-capturing features that are unique"

He may be speaking of specific dye couplers in Velvia which give warm colors such as Yellow, Gold, Orange and red a unique look. Having shot a lot of Velvia, one can come very close using tools in PS to mimicing this look if so desired. Nothing magic there. A slide on a light table, now thats a different matter!



May 12, 2007 at 02:37 PM
pere marti
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p.13 #15 · Where does the 3D look come from?


Tariq Gibran wrote:
One additional point about film and the application of post curves to digital to replicate film. Even a Contrasy film such as Velvia will have a shoulder and more gradual roll off in the highlights whereas as DrPablo said, Digital is linear. This will create many problems with blown highlights and loss of detail in that area if one follows the dictum of "exposing to the right" of the Histogram. Do this and then try to apply a film like look/curve to your digital capture and you will loos your highlights OR things will look posterized/strange. Except for a
...Show more

Well, if you always expose to the right, you certainly take a risk. Bad practice. I supose you do this only provided you ensure to have enough room, or in case you are not concerned about blowing some highlights. Digital highlights are captured with the highest precision, near the full bit depth, so I don't see that it is going to be any kind of probem with "lost highlights OR things looking posterized/strange". I also think that the importance of extreme highlights it's been overstated. I'm unable to see the difference between 254 and 255 luminance (8 bits per channel, not to mention 12).



May 12, 2007 at 03:09 PM
DrPablo
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p.13 #16 · Where does the 3D look come from?


With film the ONLY valid measurement of both DR and intrinsic response curve is D/logE. That is measuring film density as a function of exposure. When you plot D/logE curves for film, you get an S curve. Period. The digital corollary is linear. Period. Why? Because your processor log-transforms the exposure information, so that rather than a response curve you get a perfectly straight line.

This is why that Clarkvision site is utter nonsense (and known to be such by everyone informed on the matter). He tested film 1) using a scanner (which being a CCD device linearizes the data from the scan), 2) is a completely invalid way of measuring film DR and response curves, and 3) he used a cheap scanner that these days you can get on E-bay for $100. So I'm not all that interested in Mr. Clark's insights.

When I talk about intrinsic features of Velvia, I'm talking specifically about its D/logE curve, its dye-couplings, and also its exquisite resolution per unit area. Hardly black magic.

By the way, an MTF function is a measurement of how output relates to input. This is true for MTF functions that have nothing to do with photography as well. I'm not an expert in this but as far as I understand the subject, MTF graphs measure resolution as a function of position on the lens and aperture. Any point on an MTF graph has a Y axis value, which is a fraction of output frequency to input frequency. So MTF is NOT measuring contrast, it's measuring the proportion of input detail that is resolved. And it's reported at different distances along axes from the lens center and at different apertures. They could theoretically test at different contrast levles, but they tend to report only peak performance with a high contrast target.



May 12, 2007 at 05:21 PM
DrPablo
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p.13 #17 · Where does the 3D look come from?


Incidentally, my comment about HDR was simply to point out that both compressing and expanding DR can come at a cost. Overly compressed DR is just as bad as overly expanded DR -- rather than losing data at the extremes, you lose midtone gradations.


May 12, 2007 at 05:34 PM
Tariq Gibran
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p.13 #18 · Where does the 3D look come from?


pere marti wrote:
Well, if you always expose to the right, you certainly take a risk. Bad practice. I supose you do this only provided you ensure to have enough room, or in case you are not concerned about blowing some highlights. Digital highlights are captured with the highest precision, near the full bit depth, so I don't see that it is going to be any kind of probem with "lost highlights OR things looking posterized/strange". I also think that the importance of extreme highlights it's been overstated. I'm unable to see the difference between 254 and 255 luminance (8 bits per
...Show more

If you take an identical shot, one exposed to the right but without clipping and the other with about .25 left to the Right of pretty much any subject matter which has highlight detail in zones 7 and 8 such as clouds or a person wearing a white shirt, open the images and notice just how much more detail is actually retained with the conservatively exposed image. Now tweak it some and the difference even becomes more. The way digital captures those highlights near but not at clipping is completely different than the rendition we are used to seeing with film and its gentle roll off and looks very harsh and unnatural in my opinion. Things would only look posterized if for instance, you created a curve which attempted to hold that small amount of highlight detail with the "expose to the right" image but then tried to open up your midtones. Doing so without posterization means definately loosing whatever highlight detail you had. Doing so with slightly underexposed images, no problem. But ultimately, whatever works for you. Just relaying my expereinces.



May 12, 2007 at 07:06 PM
Alex
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p.13 #19 · Where does the 3D look come from?


Tariq Gibran wrote:
If you take an identical shot, one exposed to the right but without clipping and the other with about .25 left to the Right of pretty much any subject matter which has highlight detail in zones 7 and 8 such as clouds or a person wearing a white shirt, open the images and notice just how much more detail is actually retained with the conservatively exposed image. Now tweak it some and the difference even becomes more. The way digital captures those highlights near but not at clipping is completely different than the rendition we are used to seeing
...Show more


Tariq,
When you do the expose to the rigth thing, you are supposed to apply some negative expose compensation during the raw conversion. If you didn't clip your highlights (which I personally find very hard to do) than you will get the same looking file as you want but with less noise.

Alex



May 12, 2007 at 07:51 PM
Tariq Gibran
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p.13 #20 · Where does the 3D look come from?


Alex, you will still - or I do - end up with more detail regardless in those highlights but I will play with your idea some. thanks.


May 12, 2007 at 07:58 PM
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