fredmiranda.com
Login

Moderated by: Fred Miranda
  New fredmiranda.com Mobile Site
  New Feature: SMS Notification alert
  New Feature: Buy & Sell Watchlist
  

FM Forums | Sony Forum | Join Upload & Sell

1       2       3              7              end
  

Utility of dynamic range beyond a certain point

  
 
Daran
Offline
• • •
Upload & Sell: Off
p.8 #1 · Utility of dynamic range beyond a certain point


hasenbein wrote:
That's not a problem of the shadow areas, but only your error in editing. Lowering higlights and raising shadows for the whole image is NOT the correct method. The flatness of the rocks is only because of this flawed method.
Correct method: Have masks for sky, rocks, water; edit exposure, white point, black point, contrast etc. for each mask individually.

One mans flaw is another mans feature. By using masks you introduce discontinuities into your processing. Which if overdone (common) is something that makes the result look artificial. A safer and more natural approach (assuming the required DR range isn't too wide) is to limit yourself to monotone continuous transfer curves, where what is brighter consistently remains brighter, just not by as much. The C1 HDR adjustments do just this and tend to work very well for typical scenes with a bright sky. But even there, if you overdo it, the result can look cooked.



Jun 19, 2026 at 06:31 AM
ytwong
Offline
• • • •
Upload & Sell: Off
p.8 #2 · Utility of dynamic range beyond a certain point


I think better dynamic range means better highlight roll off to me.

And for night cityscape, there is never too much DR.



Jun 19, 2026 at 06:43 AM
chez
Offline
• • • • • • •
Upload & Sell: Off
p.8 #3 · Utility of dynamic range beyond a certain point


Jack Flesher wrote:
Hmmm. Perhaps you could link to them so we can discuss directly what you see as blown?


Here are a few examples where the white areas have gone to featureless white.

https://www.fredmiranda.com/forum/topic/1925842/0#16944947

https://www.fredmiranda.com/forum/topic/1909132/0#16852120





Jun 19, 2026 at 07:45 AM
chiron
Online
• • • • •
Upload & Sell: On
p.8 #4 · Utility of dynamic range beyond a certain point


aCuria wrote:
https://live.staticflickr.com/65535/55344407954_40f992d4e2_b.jpg7IV07279-HDR-SDR by acurian, on Flickr

Image A: Multi-image "HDR" stacking, what I intended the shot to look like.

https://live.staticflickr.com/65535/55344191986_23f63662f8_b.jpg7IV07279-SDR by acurian, on Flickr

Image B: Single image "highlight recovery" test. Foreground exposure was correct in camera, and Highlights set to -100 in lightroom (max slider) to "recover highlights" as much as possible. Highlights have been clipped and cannot be fully recovered. Foreground looks correct.

https://live.staticflickr.com/65535/55344357693_3c32ae8154_b.jpg7IV07278-SDR by acurian, on Flickr

Image C: Single image "shadow recovery" test. Scene exposed to as to preserve highlights. Overall exposure raised in POST so the sky looks correct. Highlights set to -100 to undo raised exposure in sun area. Shadows
...Show more

It's an interesting problem. The lighting ratio in the actual scene is vast--I can't even guess it--and is way beyond what any sensor or the human eye can record. For example, if one comes from a dark room into sunlight (as in the old days, from a movie theater into afternoon sun), you can't see for a bit until your eyes adjust to the light. And if you then go back into the darkened room, you again can't see there until your eyes adjust. We can't see bright and dark at the same time.

So, you are trying to render the scene in a way that in fact it is never seen by human eyes, by compressing the lighting ratio after the fact. Painters do this all the time and make it look natural, in part through the varying colors and the varying intensity with which they depict colors in the painting. My own experience is that it is very hard to do this in photography without the result looking artificial and unnatural--because it is artificial and unnatural for our eyes to see it that way.

One solution is to have the dark areas go dark and be intrinsic to the composition as shadows, as in a Rembrandt or a Caravaggio painting. Another solution is not to photograph scenes with such a large lighting ratio. But for some photographers, that may mean giving up too much.



Jun 19, 2026 at 09:04 AM
Jack Flesher
Offline
• • • •
Upload & Sell: On
p.8 #5 · Utility of dynamic range beyond a certain point


chez wrote:
Here are a few examples where the white areas have gone to featureless white.

https://www.fredmiranda.com/forum/topic/1925842/0#16944947

https://www.fredmiranda.com/forum/topic/1909132/0#16852120



Alas I was perhaps baiting you a bit... Keep in mind the images you linked to are all what? Yes, jpegs. Need I be more specific? Perhaps I do for thread posterity. How many stops of DR can you replicate in an 8-bit, sRGB jpeg? That's not a rhetorical question, look it up if you don't already know. You can stretch them to almost 9 stops with a careful reversed curve, but 8 is generally a practical maximum. Beyond that it takes an HDR blend to render more into them. (But yes, we can edit more DR down to the jpeg 8 by carefully choosing what and where we feel we can compress the full image data and in fact this is what we are doing regularly with todays cameras.) Next, I edited these images for this forum knowing I was outputting jpegs. Could I have pulled these highlights down more or even HDR'd them to get the look perhaps you seem to be looking for? Yes. However, I personally find the very look you see here as both pleasing *and believable* -- YMMV...

Now to the specifics of the above sets you linked. Firstly, the Christmas shots are taken here in Northern California, and of course in late December when the Sun is at its furthest South and lowest on the horizon. Also here in coastal NorCal during the winter months, we regularly have full skies of heavy overcast, as was the case this day, so there is zero blue in any part of the sky. Hence the sun is behind overcast and low enough to be directly behind a couple of the windows in my backgrounds. Even the exterior shot the gray sky is not blown if you dropper it; because it was in fact a gray sky. On the interior shots where the Sun though a layer of overcast is the direct light source through the window, that is blown per my earlier comment of realism. Even still, you will note that in many of the windows I did in fact edit back hints of outdoor details to *my* tastes which are perhaps far subtler than yours... Additionally, I did edit these to include a bit of nostalgic "glow" which probably adds to the impression of being blown. I suspect the differences here between you and me is I edit to my standards of believability and/or impressionism where you prefer fuller, more complete total visual information to make your own artistic points? That or possibly you have your monitor set so bright you can't see the highest details in my images, which along with no concept of color management is unfortunately a fairly common issue with participants in this forum -- but I digress as this is a divergent discussion...

Now to the Bodie set. In that, you will also in fact notice similar hints of exterior detail in many of the windows. Not a lot, because again I am editing to *my* tastes specifically for monitor jpeg viewing. Again if you pull them into a good editing program and dropper them, you'll see most of those are not yet fully blown -- unless of course the Sun is hitting them directly. To wit, Bodie windows are literally covered in a thick layer of dust and scum both inside and out, so are for all practical purposes thin scrims to begin with, and if even just slightly side-lit they blow naturally; and here I choose to treat them as I said earlier as I do for any other specular or direct, into-the-camera lighting source as nearly pure white.

Hope this clarifies *my* personal editing pov...





Edited on Jun 19, 2026 at 09:36 AM · View previous versions



Jun 19, 2026 at 09:29 AM
gdanmitchell
Offline
• • • • • • •
Upload & Sell: Off
p.8 #6 · Utility of dynamic range beyond a certain point


chiron wrote:
It's an interesting problem. The lighting ratio in the actual scene is vast--I can't even guess it--and is way beyond what any sensor or the human eye can record. For example, if one comes from a dark room into sunlight (as in the old days, from a movie theater into afternoon sun), you can't see for a bit until your eyes adjust to the light. And if you then go back into the darkened room, you again can't see there until your eyes adjust. We can't see bright and dark at the same time.

So, you are trying to render the
...Show more
we
I know that a lot of people — including you, clearly — understand this about photographing subjects with very large dynamic ranges. But I’m still surprised by how many photographers and photography enthusiasts don’t get this basic fact about making photographs… and they assume that we can somehow make the kinds of photographs of these subjects that we are used to seeing while avoiding the necessity to make adjustments (sometimes quite large adjustments) in post to deal with the gigantic dynamic ranges.

They seem to think that it is just a matter of using a camera that captures a large dynamic range and… job done.

The trick is that the capture system creates something that looks little at all like what we see when we look at the original subject with our own eyes (and brains). Quite simply, the camera does not see at all like the human visual system sees.

The (wrong) notion seems to be that if you just use the right camera and all of the right settings that you should simply be able to “capture reality” without “manipulating” the image later on. It rarely works that way.

In order to produce a final image that seems authentic to our human vision it turns out that we must essentially simulate what the brain does when we look at subjects with larger dynamic ranges — simply put, we have to make some of the dark stuff lighter and make sure that the bright stuff isn’t so bright that it loses detail.

As with our human vision, it isn’t enough to just make a generic curve adjustment to the whole scene. We generally want to selectively lighten the things that would otherwise be good dark, while controlling the brightness of those that would be too light, all while maintaining tonal relationships among elements in the range in between the extremes.

One solution is to have the dark areas go dark and be intrinsic to the composition as shadows, as in a Rembrandt or a Caravaggio painting. Another solution is not to photograph scenes with such a large lighting ratio. But for some photographers, that may mean giving up too much.

The “Rembrandt/Caraggio” solution can work in some cases, but it is more likely that it won’t because in many cases with photographs (and with paintings more broadly!) things in those dark areas are actually important to the overall image. In fact, if you look at the paintings from those two (and others) and think about what the real world version of the scene would have looked like and what it would have looked like to a camera, you quickly see that they are almost always altering the luminosity relationships among elements of the painting.

In other words, as you wrote, rendering the scene “as… seen by human eyes” and the human visual system.

It is also a matter of individual interpretation. Some photographers’ styles depend on dramatic, higher contrast images and even on flirting with blown highlights and/or black shadows… while others take a different approach and may even mute the highlights and enhance the details in shadows.

To be clear, there ARE some situations in which it is fine, good even, to blow out highlights and block shadows — even though both of those situations are normally approached with a great deal of caution and judgment.

- - -

hasenbein wrote:
That's not a problem of the shadow areas, but only your error in editing. Lowering higlights and raising shadows for the whole image is NOT the correct method. The flatness of the rocks is only because of this flawed method.
Correct method: Have masks for sky, rocks, water; edit exposure, white point, black point, contrast etc. for each mask individually.


Often I tend to agree with your suggested approach, and it is what I most often end up doing. But let’s be a bit cautious about labeling particular approaches as “NOT the correct method” or a “flawed method.”

In fact, a variety of techniques and approaches can be ideal for particular situations. For example, in some cases it can work quite well to do something as simple as lower the “highlights” and raise the “shadows” values, perhaps will increasing contrast to ensure that the midtones don’t get “constipated,” to use a description borrowed from one of my friends. You could also combine this with a simple S-curve to lower contrast at the extremes and add some in the middle.

Is that “the right” approach? Sometimes yes, sometimes no.

The point is that we have a great big bag of tricks that we can call upon to deal with the huge range of challenges presented by different images. No one method is right in all cases, and very few are without value in at least some situations.

- - -

aCuria wrote:
You do have a point, but do note that a standard monitor has less DR than what the eye can see all at once.


The words “at once” are doing a lot of work there, and we need to take a closer look at what that means.

While the human visual system is capable of seeing a huge range of luminosity values — from painfully bright down to the edge of blackness — we can’t actually “see” all of those at once. In order to see at those extremes, our visual system has to do something pretty complicated adjusting and at those range extremes it isn’t instantaneous.

If you were to somehow encounter a real world situation that contained the lowest luminosity levels of that range, which can only be “seen” after minutes of adjustment (and without color!) AND the very brightest that we can see… you would not actually be able to “see” both of those.

Even in a much less extreme situation — for example, looking into dark shadows at twilight while the sky is still rather bright — your “eyes” have to adjust from one subject to the other in order to see them. When you look up at the sky your pulls contract and when you then look into the shadows they dilate, and that change is not quite instant.

The challenge in a photograph, whether printed on paper or displayed on a HDR monitor, is to bring the extremes of that range closer together while maintaining convincing levels of contrast in the middle tones.

Edited on Jun 19, 2026 at 10:22 AM · View previous versions



Jun 19, 2026 at 09:36 AM
sbay
Offline
• •
Upload & Sell: Off
p.8 #7 · Utility of dynamic range beyond a certain point


Jack Flesher wrote:
Yes. While I have occasionally done "Sun in my landscape, I let the Sun blow and go for the Sunstar because that's the only way it looks right to me, YMMV.

I've shot a lot of dimmer indoors with bright outdoor windows. Bodie interiors are a good example for me if you've ever shot there. Here I had no problems with Nikon Z7ii, Z9, Leica SL3 or Fuji XH2 raw files keeping enough detail in a single raw to be able to tune the highlight slider down to recover outside details in the windows, and raise the shadow slider enough
...Show more

I actually feel the same, that when looking at the sun, or a photo of the sun, I think it looks most realistic when that area is blown or gives the appearance of being blown. Sometimes this is just a small area around the sun in my photos, other times it can be a bit broad (depends on the cloud cover and scene conditions). I do also like pure white / sunstar in some compositions.

Regarding shadow noise, I guess we just have a difference of expectations or wants in the noise levels. With ETTR shots, I definitely feel like the shadows could be cleaner and I still blend images to achieve that. Often I'll first process a single shot (for sharing or to see if I even like it) and then redo it as a blend later when I need larger output where the noise would be more visible.



Jun 19, 2026 at 09:52 AM
 


Search in Used Dept. 

chiron
Online
• • • • •
Upload & Sell: On
p.8 #8 · Utility of dynamic range beyond a certain point


gdanmitchell wrote:
[
In order to produce a final image that seems authentic to our human vision it turns out that we must essentially simulate what the brain does when we look at subjects with larger dynamic ranges — simply put, we have to make some of the dark stuff lighter and make sure that the bright stuff isn’t so bright that it loses detail.

As with our human vision, it isn’t enough to just make a generic curve adjustment to the whole scene. We generally want to selectively lighten the things that would otherwise be good dark, while controlling the brightness of those
...Show more

As you know, I don't disagree with you. But I think one has to be very cautious about how much one lightens shadows because there is tendency to overlighten shadows that produces something that is quite artificial. The human eye can see both brights and darks in the same scene, but not at the same time--our pupil changes diameter very quickly as we move from a brighter to a darker area of a scene. We aren't actually seeing both in the same way at the same time, though we may be "remembrering" both in our mind at more or less the same time. But in looking at the scene overall, while not focusing on specific areas, we see highlights that might be blown and shadows that are too dark to see into.

My own preference, which is just my preference, is to let shadows be shadows, perhaps modestly modified, that are used as part of the composition and to use highlights sparingly and to bring them down toward the middle as much as is consistent with their role in the image. To go back to painting, Rembrandt and Caravaggio are extremists with shadows. But the master of light Vermeer has shadows that you can't really see into and that function as shadows and he sparingly uses relatively few highlights, bringing them toward a moderate tone. Probably his most famous highlight, the "pearl" in The Girl with the Pearl Earring, is pure white and has no detail, though of course it is quite small. Most of his tones are variations in the middle range and his light is filled with subtleties of colors.

Ultimately, a photograph renders what the eye cannot see and how we choose to manage the difference between the two is the artist's work and a large part of what make the photograph interesting or not.



Jun 19, 2026 at 10:25 AM
Jack Flesher
Offline
• • • •
Upload & Sell: On
p.8 #9 · Utility of dynamic range beyond a certain point


sbay wrote:
I actually feel the same, that when looking at the sun, or a photo of the sun, I think it looks most realistic when that area is blown or gives the appearance of being blown. Sometimes this is just a small area around the sun in my photos, other times it can be a bit broad (depends on the cloud cover and scene conditions). I do also like pure white / sunstar in some compositions.

Regarding shadow noise, I guess we just have a difference of expectations or wants in the noise levels. With ETTR shots, I definitely feel like the
...Show more

I think we’re generally in agreement here. I too would dual process to improve shadow noise if I felt it were obviously detrimental to the final result I was after 👍



Jun 19, 2026 at 10:55 AM
Jack Flesher
Offline
• • • •
Upload & Sell: On
p.8 #10 · Utility of dynamic range beyond a certain point


chiron wrote:
As you know, I don't disagree with you. But I think one has to be very cautious about how much one lightens shadows because there is tendency to overlighten shadows that produces something that is quite artificial. The human eye can see both brights and darks in the same scene, but not at the same time--our pupil changes diameter very quickly as we move from a brighter to a darker area of a scene. We aren't actually seeing both in the same way at the same time, though we may be "remembrering" both in our mind at more or less
...Show more

So let shadows be shadows, but absolutely pull highlights down so they always have visible detail?



Jun 19, 2026 at 10:56 AM
gdanmitchell
Offline
• • • • • • •
Upload & Sell: Off
p.8 #11 · Utility of dynamic range beyond a certain point


chiron wrote:
As you know, I don't disagree with you. But I think one has to be very cautious about how much one lightens shadows because there is tendency to overlighten shadows that produces something that is quite artificial. The human eye can see both brights and darks in the same scene, but not at the same time--our pupil changes diameter very quickly as we move from a brighter to a darker area of a scene. We aren't actually seeing both in the same way at the same time, though we may be "remembrering" both in our mind at more or less
...Show more

I definitely agree with you that lightening shadows is something to be done with care, and that if any of these things are down without some taste (if I can use that term here) the results can be less than wonderful.

Your point about "remembering" at the same time is valid, too. I have a personal example of this that I only received in the past few years due to an issue with my vision due to some retinal damage. I have lost the vision in a small central area in one eye. If I close my other eye and look at something that falls in the area of vision loss I cannot see it. However, if I look at something with both eyes I can see it well enough, though with a loss in depth perception.

Here's the weird part and illustrates your "remembering" point. If I look at that something with both eyes and then close the good eye, for a brief moment my brain tells me that I'm seeing what is in the blind spot of the bad eye!

We never literally see everything fully in our entire field of vision. We construct a mental model of what we see that makes some assumptions and also works from what our brain remembers seeing.

All of this illustrates even more how much different our eye/brain "seeing" is vastly different from what our camera "see." A lot of post processing is geared to integrating those two different modes of seeing.



Jun 19, 2026 at 11:34 AM
chiron
Online
• • • • •
Upload & Sell: On
p.8 #12 · Utility of dynamic range beyond a certain point


Jack Flesher wrote:
So let shadows be shadows, but absolutely pull highlights down so they always have visible detail?


Well, that's not quite what I said. What I said was, "My own preference, which is just my preference, is to let shadows be shadows, perhaps modestly modified, that are used as part of the composition and to use highlights sparingly and to bring them down toward the middle as much as is consistent with their role in the image." "Modestly modified" can cover a lot of ground, but I do think shadows should appear as shadows even if you can see into them a little bit.

BTW, modifying shadows modestly while more affirmatively bringing down highlights is exactly what most most standard post-procssing algorithms do. For example, in LRC, if you hit AUTO as a starting point for your editing, the algorithm will reduce highlights much more aggressively than it raises shadows. Pretty much a standard first move.



Jun 19, 2026 at 12:06 PM
chiron
Online
• • • • •
Upload & Sell: On
p.8 #13 · Utility of dynamic range beyond a certain point


gdanmitchell wrote:
I definitely agree with you that lightening shadows is something to be done with care, and that if any of these things are down without some taste (if I can use that term here) the results can be less than wonderful.

Your point about "remembering" at the same time is valid, too. I have a personal example of this that I only received in the past few years due to an issue with my vision due to some retinal damage. I have lost the vision in a small central area in one eye. If I close my other eye and
...Show more

Yes. And that is really a good and fascinating example regarding your retinal defect in the one eye! Nicely observed.



Jun 19, 2026 at 12:09 PM
1       2       3              7              end






FM Forums | Sony Forum | Join Upload & Sell

1       2       3              7              end
    
 

Welcome back
Log in to your account