Re: Is Mac OSX Mountain Lion ok for photographers ?
Yup, I like to draw parallels between [OpenGL versions & DA hardware] and [OS Versions & System Specs].
For example we can bake ambient occlusion and normal mapping and run it in OpenGL 1.2 on a modern DA at 800FPS or we can use the OpenGL 3.0 extensions instead of baking and only get 15FPS on the same exact DA.
Visual and operational results are identical for all intents and purposes but one executes at break-ass speeds and the other is so slow we wanna just walk away.
Currently this gap in relation to OS speed and experience, is much MUCH narrower than is was 8 or 10 years ago but Windoze in particular still suffers a few things almost no other OS does. Convoluted complexity and a general lack of organization if both its structural design and it\'s UI is chief among them.
Feb 14, 2013 at 01:32 AM
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