rscheffler Offline Upload & Sell: Off
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I've been shooting football with the R6II and R6 combo now for a while longer. The R6II has slightly better rolling shutter control than the R5, which in turn is slightly better than the R6. Between then R6II and R6 I don't notice much 'real world' difference in my images from football games, in respect to rolling shutter effects, but the effects are still there if you look for them. It's most noticeable when suddenly changing camera pan direction or suddenly stopping a pan. Or if a player running left quickly changes direction and runs right. How noticeable it will be also depends on if you're shooting horizontal or vertical compositions and the direction of the action.
I feel you can generally get away with e-shutter in football because the fastest moving object in the game, the ball, is not perfectly round to begin with and it's usually thrown rather than kicked, which means it travels somewhat slower on release than a kick. If you look for it, you can still see ball distortion on really hard throws, particularly with the receiver just about to catch it (see examples below).
I mostly notice the distortion when scrolling through sequences. But this doesn't mean individual images on their own look obviously distorted. The distortion is usually very minor and only becomes apparent when there are other images to compare it to in a sequence you can quickly move through. That said, if it's a quick pan sequence shot horizontally, then you may see it in background distortion that is noticeable in a standalone image.
Here are some SOOC examples (no tonality correction to these so they'll look a bit flat/muted because I dial contrast way down for a slightly wider tonal range view in the EVF)...
This one was a failed two-point conversion shot on the R6 that was a fast pan from right to left of the players leaping up for the ball and the receiver ultimately not catching it as he moved left towards the sideline. Here you can clearly see 'leaning' of background elements like the scoreboard and uprights. Also note the massive 'scrambling' of the scoreboard because of e-shutter. I don't usually shoot with LED boards in the background, so generally don't care about it, but had this been a much better catch reception image, then arguably the scrambled scoreboard could be a problem.
Ball distortion - you can see that the football is somewhat elongated in the examples below, all shot on R6II.
Here's a gif of one of the catch sequences from pre-pregame warmups. Note the leaning of the uprights.
The R3 will mostly avoid these problems. The scoreboard banding problem might be addressable by the R6II's high frequency flicker setting. But it's really up to the individual to determine how acceptable some signs of rolling shutter are in their results. As I've posted before, if you shoot a lot of stick and (round) ball sports, then EFCS or an R3 might be the better route.
pulper11 wrote:
If you don't mind, please take a look at more of my shots from the game and let me know if you see rolling shutter being a nuisance in these shots:
https://photobybarnick.com/michigan-vs-simon-fraser-hockey/
I didn't see anything obviously annoying. The images where action is moving across the frame and you're panning with it, some show slight leaning in vertical background elements. But IMO it's only noticeable if you know to look for it and is IMO very minor and not a factor. Would be interesting to see some slap shots. Maybe try during warmups?
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