U-taker Offline Upload & Sell: Off
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Ok... Tried my hand at 2 point lighting, and some retouching. I'm posting this in the people forum because I think I'd get much better feedback here than in the critique or lighting forums.
The lighting... Small softbox, camera right and high, as key. Another small softbox camera left, level with Sheri, for fill. I believe the lighting was 1:3 ratio. My intent was to try and create loop lighting. I think, in this image, I may have a muddied loop/Rembrandt light? I'm trying to figure it out... I do have the "loop" by her nose but I'm not sure because it merges with the lighter shadow created by her philtrum (indent on upper lip). At the same time, I also see the tell tail triangle on her cheek that is characteristic of Rembrandt. Slightly by this...
The retouch... I brought the image into PS6 and after a few layers, masks and hours, this is what I came up with. I watched a tutorial on frequency separation. I tried frequency separation because I wanted to keep the texture of the skin for a more "real" looking retouch. Also, sheri doesn't have perfect skin nor even pigment (because of a childhood bicycle accident) and I felt this technique would help even out the pigment differences.
I'm posting the o.o.c. image, the processed image, 100% crop of her cheek to show the attempt at keeping the texture and a screenshot of my layers and masks (I know the screen shot doesn't show my layer opacities and all the "painting" I did but I hope it will better help those that view this post to see my process).
Was I successful? Or, what was I successful in?
Thank you,
Ryan


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