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lowcel Registered: May 27, 2009 Total Posts: 56 Country: United States |
Any advice appreciated. |
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RustyBug Registered: Feb 02, 2009 Total Posts: 9403 Country: United States |
Suh-Weeeet ride !!! Drool (from my youth). |
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lowcel Registered: May 27, 2009 Total Posts: 56 Country: United States |
Thank you, I just wish I knew the answer to one of your questions. I have had my camera for a couple of years but I very rarely have time to play with it. I need to make more time to learn what I am doing and what I am trying to do. |
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Kaden K. Registered: Mar 14, 2008 Total Posts: 3337 Country: United States |
Basic pointers: |
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lowcel Registered: May 27, 2009 Total Posts: 56 Country: United States |
Kaden K. wrote: |
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cgardner Registered: Nov 18, 2002 Total Posts: 9303 Country: United States |
Good contrast with a background will define the overall shape of an object with your second shot is doing. The first has a very distracting counter productive background... ![]() I find the illusion of overall 3D shape of many rounded objects in 2D photos is created when they are key lit from behind at about 135° from the camera axis... ![]() ![]() Note how the front side is mostly in shadow. Consider the phases of the moon and what makes it look like a flat disk what make you see it as a sphere. So generally speaking shape is reveal better if you shoot into the shadows vs. with the sun over your shoulders. But to control the tone of the shadow in front you need a fill source which appears as shadowless as possible. Shadows from the fill will be rendered as dark unfilled areas in the photo. Often just the light from behind and fill from the front is sufficient to create the 3D illusion, but for additional modeling add a key light above and to the side of the object so the light hits from vertical and sideways 45° angles if you want natural modeling. Natural light comes from overhead angle of 45° at about 10 an 2 o'clock creating this pattern ... ![]() Note the position of the highlights on top and to the side. The catchlights mirror the angle of the light. When they move lower the lighting will not look as natural because natural light comes from overhead. The other primary clue to shade are the size and angle of the shadows cast on the lower parts by the downward light. Faces are somewhat if a unique lighting problem because of the recessed eyes and nose but are instructive in understanding how highlights and shadows model shape. The 45/45 key light position models a face in a way that causes half the nose to be seen in shadow, which is how the brain figures out what it's true 3D shape is ![]() The lighting here is flat with little in the way of 3D rendering. Walk around the bike 360° snapping photos and observe how it affects the illusion of 3D in them. |
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lowcel Registered: May 27, 2009 Total Posts: 56 Country: United States |
WOW, what an awesome reply cgardner. I have read it a couple of times already but it is going to take a few more reads and a lot of playing with the camera and lighting before I can completely grasp it. |
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RustyBug Registered: Feb 02, 2009 Total Posts: 9403 Country: United States |
You gotta love Italian design ... sleek & strong. |
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dmacmillan Registered: Nov 03, 2007 Total Posts: 3975 Country: United States |
RustyBug wrote: |
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cgardner Registered: Nov 18, 2002 Total Posts: 9303 Country: United States |
Good advice is often repeated too ... |