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Archive 2009 · CS4 Surface Blur RAM Dependent?

  
 
this is me
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p.1 #1 · CS4 Surface Blur RAM Dependent?


I just installed Window 7 UL 64 bit and reinstall my CS4. I upgraded my ssste
When using the surface blur filter in photoshop, I was hoping it would speed up the process with the extra ram I just put in. But I don't see any advantage at all. Actually, it's slower in 64bit than in 32bit. If I open CS4 in 32 bit and apply the same amount of surface blur on a 12MP TIFF file, it would take less than 4 minutes. If I open the same image and apply the same amount of surface blur filter, it would take more than 6minutes!
This doesn't make any sense to me. If the filter is only a CPU/GPU dependent, then I would expect the same amount of time to process the fitler.
Anyone have any experience with this?



Nov 14, 2009 at 06:55 PM
colinm
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p.1 #2 · CS4 Surface Blur RAM Dependent?


Welcome to the wonderful world of 64-bit computing!

64-bit primarily exists to work with very large datasets. When you don't actually need that ability, the additional overhead can (and often does) make it slower than running the same code in a 32-bit environment.



Nov 14, 2009 at 08:04 PM





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