a friend asked me to change the color of this 5 ton army vehicle from sand to OD green. Ive tried many different ways but just cant do it. Anyone offer any tiips or advice? thanks much
What I would most likely do is to use the lasso-tool, quick-mask, or whatever other selection method your comfortable with in Photoshop to select all the areas that you want to change (or conversely mask the areas that you do not wish to change).
Then, I'd probably start with a hue/saturation(colorize) adjustment to get the color relatively close, and then adjust contrast/brightness, etc. until it looks natural...
I like simple erasing myself (tedious whatever method you use. I created this camo texture (I have a cool Script-fu that creates these seamlessly) and then blended it in (many different layer blends and used the original as a displacment map reference too). I also added the OD Green on selective parts by simply doing a hue juxtapostion and erase through (in PS just do an adjusment layer; since I used GIMP, I had to do a Hue shift on a duplicate layer. Just different ways to get the same result).
As far as the result is concerned, yes, it's a sophmorish try (this is just my hobby; lol).
Thanks for the comments Donald/Justin. Again, if my life depended on it, this could be made better. I only approximated Olive Drab. I did a hue adjustment on a separate layer and commenced to erasing as I did before.
The object of the exercise was for evidential needs, rather than artistic.
I have just heard that the images showing the vehicle in OD did the job that they were needed for...
Extreme care must be taken in the blocking out - that is why using masks was essential. It is a non-destructive way. If a mistake is made, reverse the 'painting colour' to fix the error.
To do the job properly, each photo took 2 - 3 or more hours. Much changing of brush size and softness of brush depended on the area being worked on - very soft when working in areas where the DOF caused a blurring of image outlines.
Changing the brush softness is absolutely esential. You have to match the edge of the bit you are working on... Imagine a portion of an image that is well beyond the DOF. it is blurred as in 'out of focus' and a brush with 100% hardness is used...Not good.
I had the great advantage of having the full size original high definition images to work on and at times zoomed in at 3 - 400 % to get into areas like the nuts on the mirror stays.