stanj Offline Upload & Sell: On
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Not bad for a first try! As you point out yourself, the movement that's caused by water is too harsh. The problem there is that even doubling the frame rate to one frame every 2s, and playing it back at 60fps, won't improve it: the water moves in 2s as much as it moves in 4s (or 40s for that matter). Water is very ... fluid. You have fundamentally two different options:
- Choose a different subject matter. Yes, I know I'm funny, but there's only so much you can do with this. Pick a flower that's in quieter waters. There's a reason why you don't see time lapses of flowers opening in the wind.
- Don't just play back at a higher frame rate, but actually interpolate between frames. Some apps have different degrees of re-timing goodness. Apple's Compressor has pretty good re-timing options, and then there are phenomenal studio quality re-timers for the cost of a coveted 5DSR. In the example that you posted, you would keep the 30fps original footage, but would tell the software to retime it for 60fps, and it should come out smoother.
I would start with the first one, but a combination of 1 & 2 will give best results. In general, random and non-essential movement is to be avoided. Time lapses want movement, obviously, but it should be linear or predictable. The movement of water is neither, and in the movie you show, not essential. So out with it if at all possible.
Keep at it - I know it's incredibly time consuming, but it can be worth it!
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