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As Mark said, get rid of the fluorescent: the scene cannot be color-balanced with light sources of different temperature. Even then, uniform color is dependent on color-neutral surroundings because the umbrellas are going to generate a lot of stray light.
Don't eliminate the speculars! Those reflections are necessary to convey the impression of metal to the viewer. You can, however, control the positions and quantity of burn-out by positioning light sources and changing their apparent size. Lack of control over shaping, positioning and stray light is why umbrellas are best avoided in the studio. Better modifiers for your purpose are dishes, softboxes, grids and reflector cards. A shot from yesterday:
Only one flash source was used, but the light was processed: 13" metal dish to direct, interposed silk to diffuse and generate ambient fill, white wall for back fill, black backdrop for subtractive lighting. You can see the entire lighting scheme in the reflections on the gold sphere. Besides indicating metal, speculars also define the shape of the objects. Shape is also suggested by the shadows from directional light—you could use more of that.
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