RustyBug Offline Upload & Sell: On
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FarmerJohn wrote:
Eyes in Diane's version definitely stand out nicely. If you are looking for nits... Maybe brighten the eye area under the hat and darken the pacifier area?
+1 @ Diane applied a delicate touch to the changes.
stringfolk wrote:
Rustybug, could you explain the technique of reversing the focal plane transition in greater detail?
Not much to say really, except that focus is kinda like a teeter-totter on a fulcrum. The sharpest areas then proceed to less sharp areas both in front of and behind that sharpest area. If we "re-arrange" the placement of relative sharpness, then we effectively move the fulcrum to a different location.
If we want the eyes to be the "sharpest" focal point, then everything in front of and everything behind should be "less sharp". If there are objects in front (brim/pacifier in this case) that are sharper, then by reducing their sharpness, we change the relative relationship between them and the eyes.
On one end of the spectrum, we can be somewhat limited @ how much sharper we can make an area point of constraint. On the other end, we can blur to oblivion if we so choose.
The key to keeping it natural looking is to pay attention to the reverse order/sequence/amount of blur/sharpness being applied (to multiple areas) so that that they transition in concert with normal vision / distance relationship for relative sharpness. Augmented use of contrast,sat can also help render distance variance to draw the eye toward perceived sharpness.
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