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Tough one Mark. It could use more blur, but you don't want it looking unnatural. I'd try more, but definitely use a feathered selection (play with various feathering amounts) to leave sharpness under the player. After you create your selection, you might have to right-click>Transform Selection to stretch the top and side boundaries of the selection until they're beyond the frame edges (leaving the bottom of the selection where you need it).
Another way to go would be to look through your shots and find one with a better crowd, all looking your direction at the action, and lay it in there and do the blur thing to blend it in.