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friscoron, you are right about the lack of pitch black in the 2nd picture. I intentionally raised the deepest black to a dark grayish level.
Dneufarth, we tried having a bounce card as a fill below but it made her face look wider. That's why I decided to pick this version without the fill. The rim light should be positioned higher as you suggested, but unfortunately the height of the small studio I have at my disposal is not sufficient for that. You are also right about her pupils. This is a common problem I have when working in that studio. Also thanks for the compliments
Steady Hand, thanks for the encouraging compliments I also like how the garment turned out since I generally tend to have a lot of problems with dark matte clothing. I think the difference in hair is just caused by different light modifier/direction. You are right about the arm. It is relatively big and bright part of the image so maybe I could bring the brightness down a bit in pp.
gheller, yea the tint in the 1st image might be a bit more purple than the 2nd one. The original idea was to use more rim lights to separate her from the background but unfortunately I had some problems with some of the lights and we couldn't do that.
Michaelparris, thanks for the comment.
Jim Rickards, thanks for the compliments On my calibrated monitor there is a small separation also in the 1st image but I agree with you that it's not visible enough and I could make it more pronounced.
Thanks for the comments everyone! Good stuff
New, slightly update versions
#1 with white balance fix
Smile by VilleK_, on Flickr
#2 with less washed out blacks
Soile by VilleK_, on Flickr
Edited on Jan 01, 2013 at 11:43 PM · View previous versions